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Old September 25th, 2013, 10:23 PM

Andrew.Hope Andrew.Hope is offline
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Default Re: Adding Some Difficulty

Quote:
Originally Posted by Mobhack View Post
Another way to adjust difficulty (in non-scenario battles) is to re-spin the map and/or victory hexes to make it more advantageous for the AI.

If the map looks too easy for your defence, or gives you advantages in a meeter - then spin it till it looks like it'll be harder.

If just the V-hex placement looks too favourable to you, then respin only them, or manually replace these to favour your opponent.

(For those who don't know how to do that - its via the view map button on the battle purchase screen. There are controls that also let you alter the map there, change visibility or time limit etc.)

Andy
Yeah this is a good idea, I do this sometimes as well. Sometimes in meeting engagements it's fun to change from the standard 3 neutral clusters in the middle of the map to one neutral, one your placed in your reserves and one in the enemy's.

For the real lunatics out there, you can make a game 70-80 turns and put the victory hexes along the extreme left and right rows of the map. Just playing long battles in general is difficult by itself. Not fun to realize on turn 6 of 79 that all your spotter planes are dead, and all your artillery is out of shells by round 14, etc.
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