View Single Post
  #13  
Old November 7th, 2012, 03:43 PM
Rosollia's Avatar

Rosollia Rosollia is offline
Sergeant
 
Join Date: Feb 2012
Posts: 215
Thanks: 12
Thanked 64 Times in 39 Posts
Rosollia is on a distinguished road
Default Re: Bridge Mod

Quote:
Originally Posted by DRG View Post
All that is well and good but the real showstopper is that base SP1 and SP2 Terrain SHP files....... old or newly created, are NOT COMPATIBLE with any windows version of our games.

The SSI terrain file like Ter00 ( basic grass ) contain 36 SHP's and 5 of those are flat base terrain.

The SPCamo terrain file for Ter00 contain 66 SHP's and 35 of those are flat base terrain.

You CAN get away with this with the road files ( Z5 level excepted ) but not regular terrain because I added all those extra flat tiles to go as far as possible to ensure there were no repetitious patterns appearing in maps


Don
Actualy my testing shows that it does not matter if the new TER file has more icons in it. Take TER29 as an example. It has 46 icons for single hex houses in SP1 & SP2 but in SPWW2 it has 100. I deleted TER29z0-z3 and they were recreated with 100 icons and correct header info using SP1 and SP2 games.

Also important to note that when you make the SHP files using SP1 or SP2 remove the CD from the drive or else the game will access the TER files from the CD and not create new ones. Only keep the CD in the drive to start the game but after that eject it. You should have the game installed using the maximum install option.

In the game go to the map editor and select the graphic that uses the TER file you need. For example TER29Z0-3 will be created when you place the single hex houses on map and then zoom out to all the zoom levels. You will see dots "..." appear in the message box to indicate that the game is generating new TER files. It is important that you zoom around all the levels.

Last edited by Rosollia; November 7th, 2012 at 04:03 PM..
Reply With Quote