Thread: Wishlist Modding Wishes Shortlist
View Single Post
  #2  
Old June 10th, 2008, 06:08 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default

MONSTER MODDING
  • #armor [nbr] has long been in the bug shortlist, though it more correctly belongs here. Currently armor can only be assigned using #armor "armorname", which makes it very impractical and prone to error due to typos. It is also impossible to assign different armor of the same name to units. This would make mod management easier.
  • #clearweapons This command does not exist currently. Clears all weapons from unit
  • #cleararmor This command does not exist currently. Clears all armor from unit
  • #custommagic Modification to existing command. Currently works as #custommagic [bitmask] [chance], but holy magic cannot be assigned as random. Currently it is impossible to create linked randoms such as the King of the Deep has. Suggested change so that command format would be #custommagic [bitmask] [chance] [nbr] where nbr is how many picks of the same magic are given. For example, #custommagic 100 768 2 would have 100% chance of getting either A2 or F2.
  • #landshape [monster nbr] The monster changes to this shape when moving from a sea province to a land province, like mermen.
  • #watershape [monster nbr] The monster changes to this shape when moving from a land province to a sea province, like mermen.
  • #forestshape [monster nbr] The monster changes to this form when it enters a forest province
  • #plainshape [monster nbr] The monster changes to this shape when it leaves forest provinces
  • #heat currently gives a heat aura with a strength of 3. A command that worked like #heat [value] would make this command far more versatile
  • #cold currently gives a chill aura with a strength of 3. A command that worked like #cold [value] would make this command far more versatile
  • #stormimmune Allows the monster to fly in a storm like a storm demon or air elemental.
  • #unique The monster is unique like the demon lords, elemental royalty and Bogus & Co.
  • #cursed [percent] This command does not exist currently. Unit has indicated chance of starting cursed.
  • #horrormarked [value] This command does not exist currently. Unit starts with a horrormark of indicated strength
  • #insane [percent] This command does not exist currently. Unit starts with indicated level of insanity
  • #shatteredsoul [percent] This command does not exist currently. Unit starts with indicated level of Shattered Soul ala Tartarians
  • #inquisitor This command does not exist currently. Units has the inquisitor attribute. Unit must be holy and have priest levels
  • #beckon The monster can lure enemy commanders like the siren
  • #prophet [monster nbr] | "monster name" This command does not exist currently. Monster changes to specified type of monster when prophetized, like some existing units (e.g. Abysian warlord >> warmaster) Prophet changes thread
  • #heretic [value] This command does not exist currently. Unit is a heretic and acts like an enemy priest of indicated level preaching in the province the unit resides in.
  • #voidsummon [value] This command does not exist currently. Grants unit Void Summoning skill like R'lyeh commanders gain from using the Void Gate.
  • #communicant This command does not exist currently. Unit is an automatic communion slave like the Theurg Communicant. Can be replicated with existing #onebattlespell mod command, so perhaps a useless suggestion.
  • #battlesummon [monster nbr] [nbr] This command does not exist currently. Unit would autosummon indicated number of indicated creatures at the beginning of battle, such as Moloch summoning Imps or Lord of Serpents summoning Horned Serpents.
  • #affliction [bitmask] [chance] Chance of getting an affliction from the start, as per flagellants, Forge Lord etc, with bitmask acting like the #custommagic bit masks. Can be used multiple times for multiple different afflictions or combinations of afflictions just like #custommagic Implemented as #startaff
  • #onblessspell "[spell name]" | [spell nbr] This command does not exist currently. Unit must be sacred. When unit is blessed, the specified spell will take effect on the unit, much like Mictlan's Eagle Warriors gain flying when blessed.
  • #devourpop [value] This command does not exist currently. Unit devour population every turn, like the Rephaite giants of Hinnom Implemented as #popkill
  • #stonebeing The monster is a stonebeing and immune to petrification like the gargoyle.
  • #bloodvengeance [bonus] The monster has the bloodvengeance ability like the Vastness. The bonus may be negative or positive to increase or decrease resistance difficulty.
  • #leper The monster spreads disease and kills population like the Harvester of Sorrows.
  • #plaguecarrier This command does not exist currently. Unit spreads disease to other units in the same province like Eater of the Dead or the Apparition
  • #drainimmune This command does not exist currently. Unit is immune to the effects of the Drain scale when casting spells in combat or researching.
  • #drainpower [bonus] New mechanic. This command does not exist currently. The monster will get stat increases or decreases depending on the Drain scale.
  • #magicpower [bonus] New mechanic. This command does not exist currently. The monster will get stat increases or decreases depending on the Magic scale.
  • #banefireshield [damage] Monster is surrounded by a banefireshield of specified strength.
  • #landlubber This command does not exist currently. The monster cannot enter sea provinces by any normal means (e.g. Air Queens) and cannot move from one sea province to another if it enters the sea by magic. If unit has #amphibian or #pooramphibian, these tags are removed.
  • #homesick This command does not exist currently. The monster loses 1 hitpoint per turn when away from its home province, like Naiads.

Last edited by Edi; June 5th, 2011 at 06:06 AM..
The Following User Says Thank You to Edi For This Useful Post: