Re: New ship model trial
I have a related question--I have a Vree shipset I made back in SEIV using Maya to generate 3D models. I just took screenshots then, but now that SEV uses 3D models in-game, I can use the maya .X file exporter to turn them into usable models.
However, what do you do with textures and scaling and such? How do I control how big the model is in-game, and how it's textured? Modelling is not the issue for me. But turning that model into something the game can read... how is that done?
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