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Old January 24th, 2017, 10:40 AM

Grant1pa Grant1pa is offline
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Default Re: Russian Invasion of the Baltic States

Indeed. Impressive. Thanks.[/QUOTE]

I've been using the map generator:

almost exclusively to generate maps for scenarios. It is a perfect tool to get correct topography for locations and adds realism to scenarios based on specific locations or conflicts.

It has it's limitations though I consider them minimal. One of the problems is including streams or lakes into the topography. This is an issue with SPMBT and from previous discussions, I know it is one that we live with.

Therefore, when I generate a map that has what I consider essential waterways, you have to re-work the map a little (if possible due to the terrain), to lower terrain to zero for those streams you wish to include (essential if you want water crossings or bridges). Sometimes it works, sometimes it doesn't.

I used to spend significant time in exactly placing roadways and buildings as depicted in the venhola program map, into the SP map. Now I cheat. Unfortunately, the map generator hex numbers don't carry over to SP, so if you want to exactly place features, you have to mechanically count hexes in SP. So I'll put start and end points for the major roadways, and then find reference points between them to fill in the roadways from a visual inspection of the map. I do the same for the secondary roadways. You'll find that in counting hexes, you sometimes encounter what appears to be a incomprehensible route in reference to terrain (my geology background kicking in), so I move the road slightly to match the terrain.

I do the same with towns. The map generator's scale and that in SP is differing. I put in the general aspect of the town roadways visually. It works for me.

Cheating doesn't give you an exact representation of the map, but it provides the more general context of features to terrain. Plus, it's faster (now I do maps in a week that took me significantly more time in construction before).

Additionally, as provided previously by other posts, I use google maps and go to the roadway view to show me trees and other obstacles which I try to emulate in the map.

The best part of Venhola is the ability to rotate the map. This way, you can place the main roadway that you are using for your advance or the OPFOR's advance across the map lengthwise. This is a superb tool that gives you the best orientation for the scenario.

I've learned some other tricks of the trade in using the program such as obtaining the correct coordinates through google maps, screen printing the Vehnola map for reference later, and most importantly, writing down the coordinates you finally select ahead of time so as to re-draw the map at a later date. There are more.

I highly recommend scenario developers to use this tool.

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