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  #1  
Old October 4th, 2005, 04:08 PM
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Default map designing with topo and coordinates

Hi,

Here is a visual method that helps me keeping track when transferring a toppo map on a game map.

First you set coordinates in the topo map and then you choose a different scale for X and Y.
The reason of that is that the unit of measurement in the game map is a 6-side hex while in the topo map is a 4-side square. The best conversion (that i use) is for X-scale 1 kilometer=interval of 20 hexes: X axis_(0,0)-1km-(20,0)-1km-(40,0)...etc
For the Y-axis (I use) the conversion of y-scale 1 kilometer=interval of 25 hexes: Y axis_(0,0)- 1km-(0,25)-1km-(0,50)-1km-(0,75)...etc
For example the point (coordinates) 60,100 is 3km in the X axis and 4km in the Y axis. Of course the distance from (0,0) is (direct line) 5km (**root[3^2+4^2})

Anyway, here are the pictures of the visual aids for keeping track while designing on the editor map.

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File Type: jpg 385033-mapdot.JPG (190.9 KB, 134 views)
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Old October 4th, 2005, 04:13 PM
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Default Re: map designing with topo and coordinates

Here is the topo:

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File Type: jpg 385035-LZXray.JPG (63.3 KB, 118 views)
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Old October 4th, 2005, 04:18 PM
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Default Re: map designing with topo and coordinates

Here is a zoom of the visual aids (orchads and hedgerows at the points of intersection):

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File Type: jpg 385036-dotsmap.JPG (160.8 KB, 123 views)
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