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Old March 7th, 2009, 12:28 PM
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Default Re: Warp Points - a conundrum

Quote:
Originally Posted by Fyron View Post
Quote:
Originally Posted by Kana View Post
I think the problem is that you can't do opening and then closing on the same component. Once the WP opens, component destroyed.
You can take off the destroyed on use ability. Or include repair bays, to allow reuse after a turn.

Quote:
Originally Posted by Ages
I notice there are already unstable wormholes...
The ability does absolutely nothing.
I'd considered these, and may well end up going with this.
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