.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Conquest of Elysium II

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2011, 12:19 AM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default It doesn't make any sense...

So with all the talk of CoE3 being in development, I got the itch, if you know what I mean.

It took me a couple games to remember how everything worked, but then I was on a roll... until I fought an immortal Dwarf Lord.

Maybe there is a game mechanic I'm not understanding or something I overlooked, but I'm fighting a dwarf lord backed up by a couple siege engines and I have (had) two full rows of barbarian archers and two full rows of assorted various barbarian melee units. They've all been slaughtered because every time I'd do enough damage to the dwarf lord to kill it, the little bugger would disappear and then half a second later reappear. He wouldn't die. And he just kept killing my troops.

What the crap?
Reply With Quote
  #2  
Old November 4th, 2011, 04:53 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: It doesn't make any sense...

Sounds to me like you've run into a bug. I never experienced that kind of problems with CoE2, but I didn't play it very extensively.

Siege engines tend to be brutal though. I don't remember if they work the same in CoE2 as they do in CoE3, but even one on the defense makes the proposition of assaulting fortified structures iffy unless you have a huge horde.
Reply With Quote
  #3  
Old November 4th, 2011, 01:44 PM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default Re: It doesn't make any sense...

I may have figured out part of why it was happening. I think the dwarf lord was wearing a magical item that gave him the "immortal" ability or trait or what have you. He had the same symbol that means immortal in Dom3. Just a guess.

IF... that is the case, how do you get around it in CoE?
Reply With Quote
  #4  
Old November 4th, 2011, 05:17 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: It doesn't make any sense...

To be honest, no idea. Immortal units are supposed to return to their home citadel when they are killed, but if that player has lost his home citadel, the immortals are killed.

Was the place where this Dwarf Lord was by any chance something called Dwarven City? If it was, that is the home citadel of a Dwarf King, so you may be forced to wait him out or eliminate everything else he has before tackling that particular location.

I'm also going to have to make sure that this sort of behavior does not happen in CoE3. Thanks for alerting me to the possibility.
Reply With Quote
  #5  
Old November 4th, 2011, 08:38 PM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default Re: It doesn't make any sense...

I believe it was the Dwarven City. I'm not completely sure, because I accidentally closed the window instead of saving but it looked like a Dwarven City. So I guess every time I killed him he simply resurrected in his home city... right where I was fighting.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.