Originally Posted by Aeraaa
I'm asking this because 12,7mm weapons only have HE rounds in them and well, having them have the exact same anti-armor abilities at any range is not realistic.
HE pen is the same regardless of range.
In the original
SSI games, 12.7 HMG slaughtered class 1 armour out to max range reasonably easily. M113 would sweep away BTRs etc. However our code now reduces the HE pen chances for smaller HE warheads or marginal over penetrations.
- HMG type weapons at 15 hexes or less in direct anti-armour fires get a bonus, generally by avoiding the tests for small warhead HE over-penetration introduced to make e.g. tiddly mortar rounds less effective A/T weapons back in ~2007.
Additional bonus (+1) pen can also happen if range is 10 or less, or 3 or less (with an experience test).
At a minimum - a 0 HE pen result will translate to a 1, at <15 hexes.
For example - I happily execute Italian tankettes at 2 hexes with my Vickers .5in armed light tanks MKVI in WinSPWW2, especially if I flank the little blighters, though it sometimes takes a few penetrations with a * or ** result to do so. Frontally on their 2 armour, it is harder work, but not impossible. Same if you extend range to 9 hexes or so, and then the front armour does shield them some.
So - warhead size <3 HE used as 'AP' can
biff up class 2, and more so class 1 armour at short
ranges. unfortunately in MBT there are more enemy anti-tank weapons (like the 14.4KPV on BTR-60s) about that make relying on such weapons hazardous, unlike running down MG armed baby tanks with your MKVIs