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  #61  
Old April 5th, 2012, 12:03 PM
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Bullock Bullock is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

alright i ll try to take in consideration most of comments and will do the work tomorrow evening.
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  #62  
Old April 7th, 2012, 12:48 AM

HoleyDooley HoleyDooley is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

Change of nation for me thanks.

I'll try LA Ulm.
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  #63  
Old April 7th, 2012, 01:51 PM
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Bullock Bullock is offline
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

Quote:
Originally Posted by Mightypeon View Post
Observations:
-Red and Green have to share provinces of their cap cycle, I think in reds case it can be avoided
-Teal with have issues supporting each other with 3 movement inhibiting provinces between their caps. On the other hand, slighlty more flexible early expansion
-Green has unmatched Island access, as it will have to contend with only one (usually strong indie) port site to reach it.

Btw, I wish to play with MA Ulm.
Quote:
Originally Posted by Nightfall View Post
I'm not sure what colour we end up with, but 2 observations.

Each pair of capitals should be exactly 3 provinces apart from each other so they are minimum distance without overlap.

You need to adjust your own capial into the water.
i ve moved caps for red & green. For green it will render access of big island slightly harder.

I do agree that teal have a hard position to help each other. So if people don't mind i ll take the water nation which solve the problem. It also solve the problem problem for yellow who had a little less territories than others "in theory".

However if some people don't want a water nation, which i can understand, i ll try to figure out where to place a land nation with teal.

I might also move yellow cap one province on the right if i have a water nation.
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  #64  
Old April 8th, 2012, 07:14 AM
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

I haven't done the map yet so you can still make comments.

The game is up though, so you can send pretenders.

http://www.llamaserver.net/gameinfo....me=bestorworse
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  #65  
Old April 9th, 2012, 01:54 PM
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Default Re: For better or worse - Single Age - Teamplay - Recruiting

The map is barely done, however there is no EA Pythium. I put you in LA Pythium instead, Bob tell me fast if you were expecting something else. i also have trouble to find EA LAnka nation ID.

But after that we are done.
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  #66  
Old April 9th, 2012, 07:05 PM

bobskizzle bobskizzle is offline
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Default Re: For better or worse (Sending pretenders)

Sounds fine
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  #67  
Old April 10th, 2012, 09:48 PM

Nightfall Nightfall is offline
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Default Re: For better or worse (Sending pretenders)

Bullock, please link the downloads for the mods your using to ensure that everyone is all on the same versions.
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  #68  
Old April 10th, 2012, 09:58 PM

bobskizzle bobskizzle is offline
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Default Re: For better or worse (Sending pretenders)

The mods are linked on the llamaserver.
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  #69  
Old April 11th, 2012, 06:32 AM
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Default Re: For better or worse (Sending pretenders)

http://www.shrapnelcommunity.com/thr...?Number=611021
http://forum.shrapnelgames.com/showthread.php?t=39989

Here are the links for mods.

And the map is ready and uploaded (nothing to do on your side if you have lands of legends already)
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  #70  
Old April 11th, 2012, 08:11 PM

Mightypeon Mightypeon is offline
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Default Re: For better or worse (Sending pretenders)

Till Lindemann is in!
For the Hard Rock Revolution!!!
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