.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old April 15th, 2013, 04:30 PM

heroquestelf heroquestelf is offline
Private
 
Join Date: Feb 2008
Location: Spartanburg, SC
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
heroquestelf is on a distinguished road
Question Disable Self-Destruct

I can't believe I'm still playing this game....

AT ANY RATE:

I have a question. I'm trying to build an army who's specialty is stealing the enemy's ships, but I'm having trouble doing so just based on the efficacy of the "Self-Destruct" component. It seems that the AI ALWAYS builds Self-Destruct components on their ships, regardless of which AI is controlling the army.

Is there a way to build a specialized component, a specialized weapon such that it targets the Self-Destruct component FIRST?
Reply With Quote
  #2  
Old May 13th, 2013, 02:35 PM
Skyburn's Avatar

Skyburn Skyburn is offline
Private
 
Join Date: Mar 2010
Posts: 18
Thanks: 1
Thanked 2 Times in 1 Post
Skyburn is on a distinguished road
Default Re: Disable Self-Destruct

Unfortunately, not without modding.

You could assign the boarding defense ability to the Self destruct device and then mod a weapon with the damage type "Only security stations". That would damage only security stations and self destruct devices, allowing you to capture the rest of the ship.

Of course, it would be easier to remove the self-destruct device from the components list.

Remember not to edit the stock data files. Make a copy and edit the copy.
__________________
Skyburn, System Lord of House Bifrost (PBC IV)
Reply With Quote
  #3  
Old June 7th, 2013, 04:13 PM

heroquestelf heroquestelf is offline
Private
 
Join Date: Feb 2008
Location: Spartanburg, SC
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
heroquestelf is on a distinguished road
Fallout Re: Disable Self-Destruct

Okay, so let me make sure I understand you. Forgive me for the long post. The original component file is like this:

Name := Self - Destruct Device
...
Number of Abilities := 1
Ability 1 Type := Self-Destruct
Ability 1 Descr := Vehicle can self-destruct when needed.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0

So, Step 1:

What you are telling me to do is change the "Number of Abilities" line to 2 and add something resembling the following lines:

Ability 2 Type := Boarding Defense
Ability 2 Descr := Provides 1 anti-personnel turret to use on attacking space marines (all stations on ship will be used for defense).
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0

Step 2
I need to add something like the following weapon (I'm working on a Borg type empire):

Name := Assimilation Beam
Description := A High energy beam that saps the resistance of enemy ships and allows you to capture them easier.
...
Vehicle Type := Ship
...
General Group := Weapons
...
Number of Tech Req := 2
Tech Area Req 1 := Ship Capture
Tech Level Req 1 := 1
Tech Area Req 2 := Shield Damaging Weapons
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Security Stations
Weapon Reload Rate := 30
Weapon Display Type := Beam
Weapon Display := 10
Weapon Modifier := 0
Weapon Sound := iondispm.wav

Thus: By adding the "Boarding Defense" description to the Self Destruct component, it makes the computer think that the Self Destruct component is a Security Station... thus when I create a weapon that targets "Only Security Stations", it automatically targets Self Destruct components as well?
Reply With Quote
  #4  
Old June 15th, 2013, 07:31 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Disable Self-Destruct

Yes, that should work.
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.