.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old February 15th, 2014, 05:36 PM

Dion Dion is offline
Corporal
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 97
Thanks: 23
Thanked 9 Times in 9 Posts
Dion is on a distinguished road
Default Re: My greatest victory

One time I played as the US Army, against Iraq in the desert, and I didn't lose one single soldier, not a single artillery piece, not a single soft vehicle, not a single APC, not a single AFV, not a single helicopter or trnsport, not even a single aircraft. Not a single anything. Didn't even have to mobilize all my units. A turkey shoot in the desert. My greatest victory. Though it was against the A.I. My greatest victory against a human opponet would had been back in the DOS days. Can only remember that one vaguely, though I remember getting a sh!t load of artillery real cheap, then I preceded to plaster my opponet who was trapped in a mine field which was shapped like a eagle.
Reply With Quote
  #12  
Old February 15th, 2014, 06:11 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: My greatest victory

His bad for not discussing Arty limits
Reply With Quote
  #13  
Old February 16th, 2014, 12:00 PM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,912
Thanks: 13
Thanked 989 Times in 696 Posts
Mobhack is on a distinguished road
Default Re: My greatest victory

Meh - in SP3 for S&Gs I defended by laying out a minefield that went up and down the map several times, making a single entry point and exit point of a snaking maze that went up and down the map 3 or 4 times.

The AI horde predictably went for the gap and then promenaded up and down the alleyways, which I pounded with arty (gold spots plotted, old SSI code that where you adjusted was what it fell on without any target movement allowed).

Carnage for him - since in SP3 a "track hit" eliminated one of the several vehicles in a "platoon" icon as there was no way to leave sub-wrecks behind - so 60mm mortars were probably the most cost-effective anti-tank weapon in that game - Tiger 2 or M1A1 were equally dead to them!

Just did that the once, though. SP3 did not last long on my hard drive post the closing of the SSI beta test team (which I was on). I did get a free boxed version of it post release - gave it away to someone's kid as I recall.

The other "killer gamey" tactic for SP3 was that you soon figured out that the AI in the attack laid its predictable phalanx exactly 1-2 hexes behind its deployment line, somewhere in the centre of the map - so a pre-game bombardment on that area was always extremely effective.

It always left its flanks undefended as well, so running scout cars down the unguarded flanks soon dealt with its arty park and flak batteries.

Also, it stuffed any captured objectives with leg grunts, in order to "defend" these - so applying arty to flipped objectives was a standard operating procedure.

SP3 was really not the best version of SP that SSI produced. Though perhaps a conversion of it to WW1 would have made more sense as it really was an arty is the king of the battlefield sort of game.

Andy
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.