.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Scallywag- Save $10.00
The Star & the Crescent- Save $7.00


Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old October 4th, 2017, 11:42 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Join Date: Dec 2011
Posts: 335
Thanks: 73
Thanked 124 Times in 86 Posts
Aeraaa is on a distinguished road
Default Re: Counter battery fire question

Originally Posted by scorpio_rocks View Post
A quick follow on question, if I may?

My CB fire seems MUCH more effective on its first salvo, (usually 30+ hits and Battery destroyed) than subsequent turns (around 4 "hits") - Is this normal / intentional?
The artillery that causes so much destruction (20+ damage per CB salvo) is artillery equipped with DPICM munitions. These are devastating against lightly armored vehicles and also very effective against infantry in the open. Pre-DPICM, artillery usually causes around 5 dmg at best in CB fire. So what happens is that at first, your arty uses DPICM and raises hell on earth. Then, as said ammo is diminished, it has to use regular artillery rounds, which aren't that effective. In addition to that, I believe (but haven't proved that) that the less ammo an artillery unit has, the less likely it is to perform CB fire.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 02:05 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.