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  #481  
Old September 11th, 2003, 08:58 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
But that is very boring. Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...
This is the better option in my opinion, but thanks TNZ for posting this. It was very helpful.
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  #482  
Old September 11th, 2003, 09:00 AM
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Default Re: STM "Final v1.7.5" Discussion

TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work?
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  #483  
Old September 11th, 2003, 09:03 AM
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Default Re: STM "Final v1.7.5" Discussion

I should also note that an update is in the works and should be out by the end of the month.

Thanks to Rollo and Fyron and a few others I have gained a new understanding of how the AI works and am hard at work fixing somethings.
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  #484  
Old September 11th, 2003, 07:18 PM
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Default Re: STM "Final v1.7.5" Discussion

If 8472 is still open, consider it filled. I have some extra time and a stable internet connection so I'm ready to go.
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  #485  
Old September 11th, 2003, 08:38 PM
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Default Re: STM "Final v1.7.5" Discussion

So the roster is full then! Yah us

Will the AI update be introduced to this game along the way? I realize that all the spots are filled, but there will be neutrals and the like that need good AI, no?

Regarding the challenge of rating, gosh, it looks like no one else in this game is registered for rating... how am I gonna get rated if there's no one to compare against?

Perhaps some of you would like to join the SEIV Rating community?
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  #486  
Old September 11th, 2003, 11:59 PM
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Default Re: STM "Final v1.7.5" Discussion

The Cardassian weapon Spiral Wave Disruptor II's roman numeral is 3 instead of 2.

Quote:
Perhaps some of you would like to join the SEIV Rating community?
Not me!

[ September 11, 2003, 23:00: Message edited by: Imperator Fyron ]
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  #487  
Old September 12th, 2003, 02:05 AM
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Default Re: STM "Final v1.7.5" Discussion

QuarianRex Tis yours, go join.
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  #488  
Old September 12th, 2003, 02:08 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by jimbob:
So the roster is full then! Yah us

Will the AI update be introduced to this game along the way? I realize that all the spots are filled, but there will be neutrals and the like that need good AI, no?
The Ai update won't have any effect on this PBW game as the AI's will seldom, if ever be in control of an empire. I don't think we are going to have neutrals this time. Perhaps next time.

Quote:
Regarding the challenge of rating, gosh, it looks like no one else in this game is registered for rating... how am I gonna get rated if there's no one to compare against?

Perhaps some of you would like to join the SEIV Rating community?
I haven't looked into the rating system, therefore I know nothing about it. Sorry man.
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  #489  
Old September 12th, 2003, 02:09 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
The Cardassian weapon Spiral Wave Disruptor II's roman numeral is 3 instead of 2.

Thanks.
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  #490  
Old September 12th, 2003, 03:34 AM
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Default Re: STM "Final v1.7.5" Discussion

I just need to clarify something. Are we going to play ONE turn every 48 hours (2 days)?

If the question sounds odd to the veterns, I've never participated in a PBW game before.
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