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  #11  
Old March 5th, 2007, 04:20 AM
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Default Re: SEV - to buy, or not to buy?

Quote:
Imperator Fyron said:

Probably not.
Definately not. I just tried it and I'm still cleaning up after the kittens.
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  #12  
Old March 5th, 2007, 11:02 AM

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Default Re: SEV - to buy, or not to buy?

Put it this way, It's like being sold a nice looking car which
- you can only drive for 5 minutes, then have stop and wait 5 minutes for it to cool down
- the reverse gear goes forwards rather than backwards
- if you turn too sharp the steering wheel comes off
- will spontaneously break down at least twice every hour
Some people might call these minor issues and say it's working, so I guess it comes down to how much you're willing to put up with and your initial expectations.
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  #13  
Old March 5th, 2007, 12:28 PM

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Default Re: SEV - to buy, or not to buy?

Funny, i can play for a lot longer then 5 minutes.
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  #14  
Old March 5th, 2007, 12:29 PM

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Default Re: SEV - to buy, or not to buy?

the only crash I get now is if I start up 2 directx apps. SeV ends up dying, but not due to playing.
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  #15  
Old March 5th, 2007, 12:50 PM

oli_chose123 oli_chose123 is offline
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Default Re: SEV - to buy, or not to buy?

I've got a AMD 3000+
1.81 GHz
1 Gig of Ram
2 SLI GeFroce 6600 GT (Ok, no use in processing time)
and my turn processing take 10 seconds
So unless it's a "Battlefield 2" like bug where two identical computers do not have the same bugs on the same game, SEV is going to run fine if your computer does more than + - / *
(unless it's old...)
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  #16  
Old March 5th, 2007, 02:08 PM
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Default Re: SEV - to buy, or not to buy?

Over-abused car analogies are always so terrible... Software and cars have just about no reasonable basis of comparison.
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  #17  
Old March 5th, 2007, 02:20 PM
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Default Re: SEV - to buy, or not to buy?

Quote:
Dan_ said:
Put it this way, It's like being sold a nice looking car which
- you can only drive for 5 minutes, then have stop and wait 5 minutes for it to cool down
- the reverse gear goes forwards rather than backwards
- if you turn too sharp the steering wheel comes off
- will spontaneously break down at least twice every hour
Some people might call these minor issues and say it's working, so I guess it comes down to how much you're willing to put up with and your initial expectations.
That's a fairly large hyperbole and grows even more so by the day.
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  #18  
Old March 5th, 2007, 03:41 PM
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Default Re: SEV - to buy, or not to buy?

I can play the game for hours without a crash. My processing turns do increase over time but are never longer than have a minute or so.

The game is the best 4x game to come down the pipe since 2001 and despite its many flaws is still one of the best 4x games ever published. Unlike with most games, such as Moo3, GalCiv, Reach for the Stars, and GalCiv2 who all had huge production teams and large budges, SE V was developed and programed by ONE MAN, with limited help from talented people and virtually no budget except revenues from the sales of SE IV to sustain him.

So ya, it might be a crappy car, but at least the car company is willing to fix it, improve it, and support it long after you have bought it. Its a purchase I would make again and again.
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  #19  
Old March 5th, 2007, 08:43 PM
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Default Re: SEV - to buy, or not to buy?

Quote:
Lancefighter said:
Err... is SEIV that much differnt than SEV?
lol enough talk.. thanks SJ.
I suppose this forum is more active than starfury :>
This forum is the best reason to buy the game, and be patient for the improvements that will come. I'd name names but I'd forget someone. This forum and the modders helped make SEIV the great game it was, and they're working hard at doing the same for SEV.
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  #20  
Old March 5th, 2007, 09:23 PM
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Default Re: SEV - to buy, or not to buy?

Quote:
Lancefighter said:
Lol that wouold require me to actually explore... as it is, with the demo all I do is go out 3-4 systems, then colonise all I can. then I usally end up researching fighter tech and building a carrier... As it is, in the demo i cant seem to find anything as deadly as a carrier and 40+ fighters They seem to eat though a fleet in seconds, i suppose this may be just that there are no larger ships yet.

Also, I note that when I research newer ships, my best, say frigate, can beat any destroyer I put together. Is this intentional?

Err... is SEIV that much different than SEV?
At the moment, yeah, I suppose so. Same ideas, but significantly different implementation. SE4 has a lot to offer, particularily in the mods, shipsets, UI, (modded) balance and (modded) AI challenge.

Frankly, Aaron isn't that great a modder; he dosn't have the time for it. He has spent his life making the underlying engine, while the we in the community have spent our lives modding, playtesting, refining strategies... there's bound to be a big difference there

SE4 has a very big lead... as long as you aren't afraid to spend a while downloading seven years of great community work, SE4 is well worth it.
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