.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old November 26th, 2007, 05:26 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: quick SEV gameplay questions

The organic trait, obviously ?
Reply With Quote
  #22  
Old November 26th, 2007, 05:50 PM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: quick SEV gameplay questions

No, no...I need to acquire it from enemy ships or intelligence.
Reply With Quote
  #23  
Old November 26th, 2007, 06:24 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: quick SEV gameplay questions

Siirenias said:
"By the way...as far as questions go...where on the tech tree are halo planets, stellar spheres, and planetary gravity bombs (for planet making)?"


What's a "halo planet?" Some reference to a lame console game? There are ringworlds and sphereworlds, which come from Astrophysics 2 > Stellar Manipulation (along with all other stellar object creation/destruction techs).

Siirenias said:
"No, no...I need to acquire it from enemy ships or intelligence."


You cannot own any tech that has a racial requirement for which you do not possess the trait. Note that unique ruins techs work the same way; have to colonize the planet yourself.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #24  
Old November 26th, 2007, 07:14 PM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: quick SEV gameplay questions

Ringworlds. Yes, ringworlds. Forgot what they were called.

And thanks for the definitely beneficial definitions. Guess those dozen organic destroyers I have won't do me much good...
Reply With Quote
  #25  
Old November 27th, 2007, 12:52 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: quick SEV gameplay questions

Quote:
Ragnarok-X said:
The organic trait, obviously ?
'Obviously' for SE grognards. Not so obviously for new players.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #26  
Old November 27th, 2007, 05:15 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: quick SEV gameplay questions

Didnt mean to sound arrogant, narf
Reply With Quote
  #27  
Old November 28th, 2007, 01:08 PM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: quick SEV gameplay questions

It actually sounded like you were missing the point.

Although, I have another question.

I've been pretty patient about this, especially since it is largely cosmetic.

But...how do you create new ship types? I mean, sure, Attack Ship, Defense Ship. What more could you want?

If you ask me, you could split those two designations into several different types, like Picket, Escort, Raider, Capital Ship, Flagship, Garrison...

So. Anyone know how to do this bit of magic?
Reply With Quote
  #28  
Old November 28th, 2007, 02:12 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: quick SEV gameplay questions

The trouble with adding new design types is that strategies are largely dependent upon them; each strategy has separate behavior settings for each type. This is why Aaron did not add the ability to add arbitrary design types in-game. You can add new ones in the Data\DefaultDesignTypes.txt file, but I don't believe they will show up in an existing game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #29  
Old November 28th, 2007, 03:36 PM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: quick SEV gameplay questions

You know, I kinda wanted to see if I could do this game without too much modding (even though I'm now watching that Gritty Universe mod, or something, with interest), but messing with those sounds interesting, and right down my alley. I used to be a great modder in my time...working on Homeworld 2...
*reminisces about the good ol' days*
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.