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  #1  
Old December 19th, 2007, 12:07 AM

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Default A revisit to politics

You know, I was hoping that empire AIs would get smarter...

But this is just trouble.

Either there's a glitch in the system, or one of my computer enemies is running a smear campaign on me, committing to intelligence attacks against my allies in my name. Is there a way to defend against this? I've even gone so far as to fill in "Cooperative Intelligence" where I had no projects assigned ever to compensate. I don't think it's having an effect.
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Old December 19th, 2007, 12:31 AM
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Default Re: A revisit to politics

You must murder his people, destroy his ships and burn all his worlds. Obviously.
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  #3  
Old December 19th, 2007, 12:39 AM
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Default Re: A revisit to politics

The best defense against intel facilities is to bombard them from orbit.
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Old December 19th, 2007, 01:52 AM

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Default Re: A revisit to politics

What I mean to ask is, is it a bug or a feature?
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Old December 19th, 2007, 02:02 AM
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Default Re: A revisit to politics

Time for some gun boat diplomacy.
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Old December 19th, 2007, 02:16 AM

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Default Re: A revisit to politics

Not ALL of his people surely, I mean, you obviously take the hot females as slaves...right? lol
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Old December 19th, 2007, 06:52 AM
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Default Re: A revisit to politics

...And to think, I didn't post *My* sarcastic comment so as not to take the thread OT.

*Sigh* Wasted effort...
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Old December 19th, 2007, 09:18 AM

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Default Re: A revisit to politics

Half a dozen replies later, and the answer is only alluded to.

Good work, guys.
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Old December 19th, 2007, 10:07 AM
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Default Re: A revisit to politics

Well, I dunno if it is a bug, but stock intel has never been very good. Even modded intel.

Best to either turn it off completely, or at least remove all the destructive sabotage stuff (leaving the traditional spying)
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Old December 19th, 2007, 10:24 AM
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Default Re: A revisit to politics

Wow, people really hate intel. Whether its stock, or modded, they just hate it. Don't know why you'd call it a bug, it seems to me like a stroke of genius, giving the AI a benefit, at human player expense (I didn't code SE5, so I can't be sure). It seems to model real world events quite well. And back in the days of early SE4 it was notable in the Dubious Strategy Guide, how intel was able to break an unstoppable armada.
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