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  #21  
Old September 14th, 2003, 02:29 PM
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Default Re: Mods and Stuff - Discussion

Easy enough then.
Either copy an existing file, or export to create the new file.

Then you can save additional entries into the existing file you created.

You could also download my mod, and play with its files.
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  #22  
Old September 14th, 2003, 08:29 PM
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Default Re: Mods and Stuff - Discussion

It opens files OK (inlcuding your Main_ComponentConfigurationSlotsPlayer.txt), but when I select a ship to edit, it gives me that error message, 'Error 55, File aready open'.

[ September 14, 2003, 19:32: Message edited by: Wydraz ]
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  #23  
Old September 14th, 2003, 10:03 PM
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Default Re: Mods and Stuff - Discussion

Ok, first, use this Version:
http://forum.shrapnelgames.com/newup...1063217236.zip

And then give me the exact steps you made, so I can try to replicate it.
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  #24  
Old September 15th, 2003, 12:52 AM
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Default Re: Mods and Stuff - Discussion

Woohoo! That Version works like a charm.

Thanks for keeping on top of this!
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  #25  
Old October 1st, 2003, 01:52 AM
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Default Re: Mods and Stuff - Discussion

Quote:
Suicide junkie, P&N - Homefront campagne isn't working. The moment I try to select the campagne I get a "unable to load campaign data file" and chrashes.
Definitely a mod for the full-Version.

It may not even be fully compatible with the latest beta by now, either. (New hardcode abilities Woohoo!)

You can still look at the nifty stuff in there, though.

[ October 01, 2003, 02:06: Message edited by: Suicide Junkie ]
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  #26  
Old October 11th, 2003, 12:53 AM

Pulaski Pulaski is offline
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Default Re: Mods and Stuff - Discussion

thought I'd give this a bump as I just downloaded it.
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  #27  
Old October 11th, 2003, 04:21 AM

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Default Re: Mods and Stuff - Discussion

SJ, I found an issue with your slot modder. For some reason it seems to arbitrarily reset some Armor slots to face forward. Shields, or anything else that has a facing set do not suffer from this problem, only slots with 'Armor' selected in the dropdown box.
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