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  #91  
Old July 21st, 2008, 06:12 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Patch notes

Did read six pages.

Bored.

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  #92  
Old July 21st, 2008, 06:13 PM

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Default Re: Patch notes

He is the chairman of the bored.
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  #93  
Old July 21st, 2008, 06:17 PM

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Default Re: Patch notes

After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page.
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  #94  
Old July 21st, 2008, 06:27 PM

johan osterman johan osterman is offline
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Default Re: Patch notes

Are you implying my brother is mindless?
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  #95  
Old July 21st, 2008, 06:29 PM
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Default Re: Patch notes

Quote:
johan osterman said:
Are you implying my brother is mindless?
I laughed!

You win, sir, you win!
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  #96  
Old July 21st, 2008, 06:30 PM

johan osterman johan osterman is offline
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Default Re: Patch notes

I usually do, I am a supercombatant of the internet, you are the pitiful mewling hordes that mill around me.
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  #97  
Old July 21st, 2008, 06:33 PM

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Default Re: Patch notes

No, no JO. If he was mindless he'd vanish on page 6.

I know it's ridiculous isn't it? UNJUST even.
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  #98  
Old July 21st, 2008, 06:37 PM

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Default Re: Patch notes

I'll use my moderator powers to delete his later posts, and then your pitiful quibbles will come to shame.
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  #99  
Old July 21st, 2008, 06:40 PM
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Default Re: Patch notes

<insert joke about sleep vines here>

Jazzepi
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  #100  
Old July 21st, 2008, 08:12 PM
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Default Re: Patch notes

Quote:
NTJedi said:
I do both MP and SP games, within my current SP game I have an enemy army of 450 troops sieging and important castle which they will storm if I don't stop them. Due to its location I only have the option to teleport 3 SCs and 1 mage(Hero- Delgnat) to try and stop them, yet here my biggest threat is the battlefield turn clock which will kill my last three golems if I fail. It's illogical for the greatest threat facing my SC golems is a game mechanic.
Ummm, to clarify, the most dangerous thing facing your SC golems which exist only within the framework of this game, will always be a game mechanic.

I think the illogical part, is this sort of unstated assumption that there should be no reason that the -only- (read: single, no other options) thing you have available to break this siege, must be sufficient. Yes it's just the AI and all, but if your SCs are not built in a way that can handle an army of 450 under pre-existing and well understood game mechanics, why would you send them in there and then complain?

You routed KO, you should be able to route 450 AI chaff.
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