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  #11  
Old May 15th, 2009, 11:54 AM
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Post Re: Questions for campaign guru's

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Skirmisher View Post
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?

For example,

The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?


As they occur to me I will post additional campaign creation related questions.

Thanks for any and all responses.
These questions can be answered by picking an existing user campaign then click on "Edit Campaign" then looking at what was done by the designer and the Anzac Campaign is a great place to start becasue that campaign covers just about everything possible and I doubt very much if you'll even see another one as detailed as that.

The forum is a great place to ask questions AFTER reading the GG then doing some basic poking around of existing examples and the first question asked on this thread is a perfect example of that. I do appreciate you are new to this but one look at the "Edit Campaign" screen would have answered this question

Don
Allright good idea. It never occured to me to look at other peoples work. I think I'm going to look at all of the camapaigns now.

Sorry about all the trivial questions.

Regarding the ANZAC camapaign. It's not in the list of WW2 campaigns. I would have thought by now it would be a standard issue WW2 campaign. Being the mother of campaigns and all.
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  #12  
Old May 15th, 2009, 12:11 PM
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Default Re: Questions for campaign guru's

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Originally Posted by Pyros View Post


You may examine this in the first mission of the Anzac campaign

The link to download it seems to be dead, is thier another one somewhere?
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  #13  
Old May 15th, 2009, 03:31 PM
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Default Re: Questions for campaign guru's

Nevermind I found it on the WinSPWW2 downloads page.
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  #14  
Old May 16th, 2009, 07:38 AM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Skirmisher View Post

Regarding the ANZAC camapaign. It's not in the list of WW2 campaigns. I would have thought by now it would be a standard issue WW2 campaign. Being the mother of campaigns and all.

The simple answer is I thought it had been added to a past patch and realized a year or so back it hadn't but " Add Anzac campaign to next patch " never made it to the to-do list. It's on the list now

Don
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  #15  
Old May 27th, 2009, 06:36 PM
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Default Re: Questions for campaign guru's

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Originally Posted by Mobhack View Post

It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.

Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.

Andy
When you do this is clear,I am able to bring up the blue prompt screen asking for data on the new start line.

How you do it is not clear,meaning what data should be entered here?

I entered 34 (Thats the line distance from the baseline on the left) but the deployment area (tested in camapaign mode) is basically non exsistant. All units are starting on the left with no room to deploy at all.
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  #16  
Old May 27th, 2009, 11:56 PM
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Default Re: Questions for campaign guru's

Andy Disregard that last post. Upon checking it again it's fine now,exactly like I want it. Apparently I didn't check it properly the first time.
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