.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 31st, 2018, 01:47 PM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default A thought about resupply depots

Just a thought about resupply depots. Posting it here in WW2 forum but also applies to MBT.
The real world resupply elements that these units represent usually feature vehicles that support resupply requests. Battalion or Brigade HQ companies have Supply & Transport platoons that help front line units. Most units do not have to go to the resupply point,( although it happens given a dire situation) their request is brought to them. Also it has been discussed about how the AI does not utilize resupply properly.
A resupply unit currently has a range of a few hexes. Could this range be increased in the code? Example: a range of ten with the tenth hex having a 10% resupply rate of the first hex. This would both simulate the resupply unit and S&T assets that have organic vehicles and personnel to fullfill resupply. Supply canisters or vehicles that move could stay the same.
Giving a larger range could help AI units since any supply depots on the AI side would automatically reupply units near them.
Valid question or am I just dreaming?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.