.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #221  
Old June 25th, 2012, 03:51 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

Quote:
Originally Posted by Executor View Post
bet you didn't know you could get attacked multiple times by horrors under AC?
Oh I knew that as rdonj can testify in the huge dossier I left for successor
Reply With Quote
  #222  
Old June 25th, 2012, 03:54 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

Quote:
Originally Posted by Executor View Post
Valerius, apart from the Forge, which I think is the biggest problem, I also would blessing of steel too powerful. A handful of flail infantry had no problem dealing with indea 9 from the start under blessings of steel. Having a 24 protection troop is too much from start I think.
That small amount of diversity with smiths (20% A/S/F) is huge too. Not that I'd suggest removing it, it just opens up a load of new options. New forging possibilities and communions mostly (either with s smiths or trough matrixes).
In any case I'd say Ulm is one of the best MA nation, if not all era nations.
Quote:
Originally Posted by Calahan View Post
Yeah, the Blessing of Iron spell is another misjudged addition IMO. Any new spell that adds battlefield wide buffs has to be added with /extreme/ caution due to the huge force multiplying effect it can instantly have. But to add such spells from turn 1 is just a balance breakingly bad idea IMO. At least make these spell require some fecking reaserch if they are staying (and I hope they're not personally, as adding national battlefield wide buff spells is not a good way to go for any nation), and cost some gems to cast (such as Kailasa's national Quickness spell).
Along the lines of having spells available from turn 1 what about the "Iron Fears Not x" elemental resistance spells? Having them available from turn 1 seems too much. It's a bit like awe on Ri/Tuatha - later in the game this wouldn't be a problem but from turn 1...

I agree that the better magic diversity is a big deal but worth keeping.

It's also occurred to me that because of the way forging costs round Ulm comes out ahead with the removal of hammers when it comes to inexpensive items because their forging costs don't go up by as much as other nations. For instance, without hammers 5 gem items increase by 1 gem for Ulm but 2 gems for non-forge bonus nations, which is a relative advantage for Ulm.

Btw, Exec, how much did you use Iron Angels?

I think this is a very useful game to provide feedback on 1.92 changes.


Quote:
Originally Posted by Executor View Post
I'd kinda like an underdog nation in the next game.
Cripple RAND! Only, one of the successes of CBM is I don't know how many obviously weak nations there are anymore (not that all of the Cripple Fight eligible nations were weak to begin with).
Reply With Quote
  #223  
Old June 25th, 2012, 04:00 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by Executor View Post
bet you didn't know you could get attacked multiple times by horrors under AC?
Oh I knew that as rdonj can testify in the huge dossier I left for successor
Yes! But did the same Doom Horror attack you multiple times in the same turn!?

I like the idea of a cripple rand. I vote for that next.

I actually never got a chance to use Iron Angles sadly.
Initially spent all my gems on the Forge, than on forging than managed to cast Earth Well. I hoped to start summoning them at that point but than Eriu overcast it. After than I figured it's best just to stockpile earth gems in case someone overcasts or dispels my Forge. Always kept about 300 in reserve before the AC came up.
Reply With Quote
  #224  
Old June 25th, 2012, 04:06 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

"Turn 68 - I capture the Eriu cap and a huge force of yours arrives in 156 (the prov next to Eriu cap), made up of mainly the large force that captured 169. I am then forced to converge a large force on the Eriu cap to hold the walls in case you attack. (I was seriously thinking of attacking Ulm this turn while Shiny still had some life left, but this made me forget all about that)
"
what a sad misunderstanding. I had 0 intention of taking anything from you. Not w/ Ulm easily getting away w/ the game. How stupid and short sighted would such a move be???
All I wanted from early on is attack Ulm. I was happy I finished conquering two nation by turn 40+ and were it not to Eriu attacking me I'd have attacked Ulm.
Now, for sure w/o help Van would have perished but I gathered that any sensible player would join against Ulm.
Reply With Quote
  #225  
Old June 25th, 2012, 04:16 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

Quote:
Originally Posted by WraithLord View Post
"Turn 68 - I capture the Eriu cap and a huge force of yours arrives in 156 (the prov next to Eriu cap), made up of mainly the large force that captured 169. I am then forced to converge a large force on the Eriu cap to hold the walls in case you attack. (I was seriously thinking of attacking Ulm this turn while Shiny still had some life left, but this made me forget all about that)
"
what a sad misunderstanding. I had 0 intention of taking anything from you. Not w/ Ulm easily getting away w/ the game. How stupid and short sighted would such a move be???
All I wanted from early on is attack Ulm. I was happy I finished conquering two nation by turn 40+ and were it not to Eriu attacking me I'd have attacked Ulm.
Now, for sure w/o help Van would have perished but I gathered that any sensible player would join against Ulm.
Yeah, I was 90% sure you had no intention of attacking me. But because I had very little game history to go on, I wasn't 100% comfortable with taking the risk of ignoring you. Plus a huge factor was that I could see no other reason for those troops moving from 169-156, since the only purpose I could deduce of you putting a large force in 156 was to give you attack options against the Eriu cap. I think if you had moved those troops to anywhere else I wouldn't have thought twice about it, but that province at that time was only neighboured by all of your provs and my Eriu cap (and one other insignificant prov of mine).

So there was literally no other purpose for those troops being there I could see, and moving in a "towards me and away from Ulm" direction, other than having eyes on the Eriu cap. Perhaps another great example of how even one misjudged troop signal can have a real unwanted impact on another player.
Reply With Quote
  #226  
Old June 25th, 2012, 04:36 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

Another interesting thing about this game is that you had several mod nations. Any feedback on how they fit in? I have admit that I'm wary of mod nations because despite their frequently excellent quality, I'm never sure what OP surprises are hidden inside them. I think part of it is just mod makers getting caught up in their creation - it's tough to leave things out, not because they aren't thematic, but because it would just be too much. But I may just be scarred from seeing rdonj's Itza and Exec's Stygia in the Tourmaline game. And I thought my own nation of Haida Gwaii and Alugra, that defeated me, were plenty strong as well. The only one that I remember thinking was weak were the Ogres because they were so one dimensional - really tough troops but absolutely horrible magic IIRC (this was several years ago so this may be out-of-date from how these nations are now).
Reply With Quote
  #227  
Old June 25th, 2012, 04:38 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

There's a lesson to be learned here for me. In RAND games be careful even w/ how, where and when your armies move.

I still haven't heard any explanation from Curious Yellow as to why he attacked me. I'm really curious to know what was his rational.

In first YARG a player subbed for just a turn or two and then he (the sub) attacked me thus starting a war. When the original player took over (two turns later IIRC) the war was already raging and he had no idea, until the game ended, of what the sub did. This episode was also game changing since we both controlled strong nations that could have made a big difference talk about
Reply With Quote
  #228  
Old June 25th, 2012, 04:44 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

There were 5 mod nation and they all seemed to have died early on without much success with the exception of Svarogia. But in all honesty Svarogia did have one huge advantage, the 25 range enslave mind weapon on a cheap mage. That's being fixed however.
Though I think apart from that my nation is more or less balanced. However I guess I can't really be objective with being the creator.

First YARG was you against Dimaz if I remember correctly? C'tis vs Bogarus?
Reply With Quote
  #229  
Old June 25th, 2012, 04:52 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

WingedDog, see: http://forum.shrapnelgames.com/showp...&postcount=408

Edit: yes, good memory was C'tis vs Bogarus. Ctis had the undying blue dragon of thousand afflictions.
Reply With Quote
  #230  
Old June 25th, 2012, 05:02 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76

I plan for YARG IV to be in LA. No mod nations. Latest CBM.

Whoever wants in can say so now. I'll put up a new thread in a day or two.

Given the blood soaked tradition of YARG games I think we have every reason to believe YARG IV would be action packed and fun.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.