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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old April 3rd, 2008, 09:32 AM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen

Work is veeery slow because I'm so busy right now. So don't hold your breath for this one. I think I may be able to work on it during lunch break at work though, which would give me enough time to do some code and a little graphical stuff each day.
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  #22  
Old April 6th, 2008, 01:37 PM

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Default Re: Warhammer Nation: Lizardmen

Here's a Saurus preview pic to wet your whistles/pants/lizards.



Not 100% finished but nearly.

I decided to give all obsinite weapons the magic tag and +1 att to make up for the underwhelming saurus attack stat I'm going with. Thus the Obsinite sword is 1 att 0 def len 3 dmg 7. Pretty nice piece of kit. The obsinite spear is len 4 att 1 def 0 dmg 4 and costs less in resources.
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  #23  
Old April 7th, 2008, 04:47 AM

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Default Re: Warhammer Nation: Lizardmen

Sombre. That is some absolutely epic art.
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  #24  
Old April 7th, 2008, 06:45 AM
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Default Re: Warhammer Nation: Lizardmen

Quote:
DigitalSin said:
Sombre. That is some absolutely epic art.
Amen to that.
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  #25  
Old April 7th, 2008, 08:42 AM

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Default Re: Warhammer Nation: Lizardmen

I should have a skink graphic done by the end of today. They seem a little bit big at the moment (as does the saurus in fact, for a size 2) but skinks in warhammer do seem to be larger than goblins, smaller than humans. That actually gives me quite a few units:

Saurus Warrior (sword)
Saurus Warrior (shield)
Skink (blowpipe)
Skink Archer (poison arrows)
Skink Skirmisher (jav + shield)
Skink Cohort (shield + spear)

The tricky graphics will be the big dinosaurs and the Slann, but overall Lizardmen have a lot less stuff than, say, skaven. Also many of their units are re-equips or recolours of other ones. Sacred spawnings for instance just get different coloured markings, while temple guard are just Saurus with bone helmets and a little bit more decorative gold and stuff.

Glad you like the Saurus so far.
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  #26  
Old April 7th, 2008, 09:09 AM

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Default Re: Warhammer Nation: Lizardmen

Really, that looks almost like you've taken a picture.
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  #27  
Old April 7th, 2008, 09:19 AM

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Default Re: Warhammer Nation: Lizardmen

I like it too, but more and more I'm thinking I'll need to decrease the size. I just put it next to an Ogre and it's damn near as big.

I'll shave off a few pixels and repost it. It'll still be big for a size 2, but hopefully a bit more reasonable.
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  #28  
Old April 7th, 2008, 09:28 AM

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Default Re: Warhammer Nation: Lizardmen

Ok here's the slightly smaller saurus next to a size 3 ogre and a size 4 ogre tyrant.



He's still a very large size 2, but I think a bit better now. Shame he looks ever so slightly less impressive :[
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  #29  
Old April 7th, 2008, 10:04 AM
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Default Re: Warhammer Nation: Lizardmen

Sombre, your graphics are stunning.
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  #30  
Old April 8th, 2008, 07:56 AM

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Default Re: Warhammer Nation: Lizardmen

Yeah, from the little I know about Warhammer that looks about right. Don't sweat it anyway, I seem to recall them being described as large humans.
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