.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Salvo! - Save $5.00
World Supremacy - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #41  
Old September 18th, 2017, 06:22 PM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,743
Thanks: 60
Thanked 305 Times in 258 Posts
Imp is on a distinguished road
Default Re: Hue city 1967-68

Off topic slightly but certain maps generate raised roads, 5 height not 10.
A button that genetates these would be nice.
__________________
John
Reply With Quote
  #42  
Old September 19th, 2017, 06:55 AM
Suhiir's Avatar

Suhiir Suhiir is online now
Major General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,103
Thanks: 180
Thanked 435 Times in 337 Posts
Suhiir is on a distinguished road
Default Re: Hue city 1967-68

Quote:
Originally Posted by RecruitMonty View Post
Alright. My revisions are limited to sorting out the Citadel wall at present. It is now - more or less - continuous and as close to the shape of the real thing as the angle will allow. Of course space being what it is, I've had to zap some of the river hexes and some parts of the villes on the left and right.
Send me a copy of the revised map when you're done please.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #43  
Old September 26th, 2017, 09:15 AM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: Mainly Germany (München)
Posts: 816
Thanks: 172
Thanked 94 Times in 60 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

Will do.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following User Says Thank You to RecruitMonty For This Useful Post:
  #44  
Old September 27th, 2017, 10:44 AM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: Mainly Germany (München)
Posts: 816
Thanks: 172
Thanked 94 Times in 60 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

Well ... here they are without further ado.

Two huge maps of Hue City - one of the City itself and the other of the environs directly to the West, which was where the AirCav operated during the battle and where the VC and NVA infiltrated from.

I hope you now prefer the walls and the Imperial Palace of Peace's layout. I went to some lengths to redesign the outer walls and to put in a lot more buildings in the citadel itself. The Palace of Peace is still fairly sparse in terms of buildings - but at 50 metres a hex - you cannot expect miracles.

I may - one day - make a not to scale version of the citadel and maybe even the southern bank, but right now I'm too busy irl and besides I have still not yet come up with the appropriate metrics on how to go about "blowing up" the existing maps.
Attached Files
File Type: zip Hue City and West of Hue.zip (281.4 KB, 27 views)
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following 4 Users Say Thank You to RecruitMonty For This Useful Post:
  #45  
Old September 28th, 2017, 04:05 PM

Steves308 Steves308 is offline
Corporal
 
Join Date: Feb 2015
Posts: 54
Thanks: 84
Thanked 19 Times in 15 Posts
Steves308 is on a distinguished road
Default Re: Hue city 1967-68

Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text

Steves308
Reply With Quote
The Following User Says Thank You to Steves308 For This Useful Post:
  #46  
Old September 28th, 2017, 09:46 PM
Suhiir's Avatar

Suhiir Suhiir is online now
Major General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,103
Thanks: 180
Thanked 435 Times in 337 Posts
Suhiir is on a distinguished road
Default Re: Hue city 1967-68

Now to get off my bum and actually create the needed scenarios.

Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!

MIGHT get ambitious and try to make a campaign out of it.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #47  
Old October 1st, 2017, 07:39 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: Mainly Germany (München)
Posts: 816
Thanks: 172
Thanked 94 Times in 60 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

Quote:
Originally Posted by Steves308 View Post
Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text

Steves308
Thanks!
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.