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  #1  
Old April 28th, 2007, 01:47 PM
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PashaDawg PashaDawg is offline
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Default Battling Ancient Rabid Kahunas (BARK) - JURRI WINS

Settings:

PBEM
Early Era
Map: Urraparrand
Conceptual Balance Mod
Worthy Heroes Mod
Indies 6
Site Frequency 50
Money 150
Resources/Supplies 100
Random events common
Score Graphs on
Hall of Fame 15
Easy Research
Renaming allowed

No special house rules on blesses. No excluded nations.

Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative).

Turn schedule:
Turns 1 - 15 would host daily
Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time.

Players:

Bluebird = Arco
Boron = Lanka
Cainehill = Abysia
Dakar = Helheim
djo = C'Tis
Ewierl = Atlantis
Jurri = R'lyeh
Meglobob = Pan
Migaaresno = Agartha
Pashadawg = Niefelheim
Quantum Mechani = Caelum
Rev. Zombie = Yomi
Wraithlord = Maverni
Ygorl = Sauromatia
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  #2  
Old April 28th, 2007, 03:44 PM
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Default Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun

Is this open to other players? If so can I join? Is it random nations?
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  #3  
Old April 28th, 2007, 04:02 PM
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PashaDawg PashaDawg is offline
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Default Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun

Hi Meglobob:

Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you.

I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.

Pasha
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  #4  
Old April 28th, 2007, 04:32 PM
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Default Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun

Quote:
PashaDawg said:
Hi Meglobob:

Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you.

I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.

Pasha
The story of my life!

1st:- Pangaea
2nd:- Helheim
3rd:- Vanheim
4th:- R'lyeh

Thanks for letting me in.
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  #5  
Old April 28th, 2007, 07:26 PM
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PashaDawg PashaDawg is offline
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Default Nations

The nations have been "assigned". Most players got their first choice.

Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like.

Pasha
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  #6  
Old April 28th, 2007, 11:18 PM
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PashaDawg PashaDawg is offline
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Default Re: Nations

Ok. Dakar chose Helheim.
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  #7  
Old April 29th, 2007, 10:22 AM
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Default Victory Condition

I am thinking of changing the victory condition to

either 5 out of 14

or 6 out of 14.

What do other players think?

Pasha
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  #8  
Old April 29th, 2007, 10:25 AM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Victory Condition

Quote:
PashaDawg said:
I am thinking of changing the victory condition to

either 5 out of 14

or 6 out of 14.

What do other players think?

Pasha
Under half seems low.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #9  
Old April 29th, 2007, 10:30 AM
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Default Re: Victory Condition

I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.
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  #10  
Old April 29th, 2007, 10:31 AM
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Boron Boron is offline
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Default Re: Victory Condition

5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight .
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