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Old March 23rd, 2012, 04:38 PM
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Bwaha Bwaha is offline
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Default Magic scaling...

Hi, I was asked where to find the effects of being higher level than the required level to cast the spell...

For instance shadow blast, if your higher level than required it scales for more range, aoe, and damage...

Where is this detailed?

I have a idea of how it scales but I want to be certain that I don't give the wrong info...

The only mention of this is fatigue section of the manual, and there's no mention of the other effects...

I looked at the wiki, nada...

Anyway thanks. Bwaha
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Old March 23rd, 2012, 04:41 PM

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Default Re: Magic scaling...

http://wolfsbane.alwaysdata.net/Spells.html
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Old March 23rd, 2012, 04:58 PM
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Default Re: Magic scaling...

Sorry I looked at that and didn't find the formula for the scaling..

I guess what I want is a definitive formula of the scaling...

Maybe in the mod section???
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Old March 23rd, 2012, 05:45 PM
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Default Re: Magic scaling...

Its in the link that Immaculate posted. The only thing that might be unclear is that the paralyze AOE does not scale with the normal AOE. Both AOE and damage gets +1 per extra level and its +5 extra range per level.
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Old March 23rd, 2012, 05:47 PM

legowarrior legowarrior is offline
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Default Re: Magic scaling...

Nope, it's right there on the website. I'm looking at burning hands.

Paths: 1
School: Evocation 1
Spell Type: Battle
An attack doing 12 + 1 damage over a 1 square area.
Precision is 0, range is 1.

Special Effects: Fire Based, Armor Piercing

Description:
Flames will issue forth from the mage's hands, killing anyone in front of him.

Base fatigue is 5.


Seems pretty clear to me.

The problem is you have to see it in full screen.
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Old March 23rd, 2012, 06:52 PM

legowarrior legowarrior is offline
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Default Re: Magic scaling...

That list is missing some of the national spells of the Jomon though. Just a thought.
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