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  #11  
Old November 6th, 2005, 09:43 PM
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Default Re: Demo

While the game runs in realtime, it is fully intended that you will stop and start the clock during gameplay. You can do all of the things you do with the clock ON while the clock is paused.

So, if things get hectic, just pause the game and give the orders you need to.

I don't like RTS's that much either

BTW, if you are looking for other players, there is a very active forum at this address:

http://www.strategyzoneonline.com/fo...splay.php?f=20
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  #12  
Old November 27th, 2005, 04:01 PM
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Default Re: Demo

I keep trying to understand this game but I think it is over my head.
The tutorial screenshots don't match what I see when I start it up. The tutorial points to 3/2/11 icon and I can't find it. The plotting exercise makes no sense when the paths are already plotted.
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  #13  
Old November 28th, 2005, 11:52 AM

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Default Re: Demo

Quote:
junk2drive said:
I keep trying to understand this game but I think it is over my head.
The tutorial screenshots don't match what I see when I start it up. The tutorial points to 3/2/11 icon and I can't find it. The plotting exercise makes no sense when the paths are already plotted.
The problem was a change in the scenario after the tutorial was made. Not sure what the problem is with the plotting exercise, because you can choose ANY unit and plot your own waypoints, and you can do this anytime during the simulation. The waypoints are there initially as suggested waypoints only. You are NOT beholden to those waypoints.
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  #14  
Old April 12th, 2006, 04:00 PM
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Default Re: Demo

Is the Demo now updated with the game patch?

IOW is the demo tutorial fixed?
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  #15  
Old April 12th, 2006, 06:37 PM
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Default Re: Demo

The demo has not been updated yet, but the tutorial scenario in the game IS updated. If you e-mail me at techsupport@prosimco.com, I would be happy to send you the updated files to fix the demo.
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  #16  
Old April 12th, 2006, 08:02 PM
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Default Re: Demo

Thanks for the reply and the offer.

I'll let you know when I'm up for it.

I still have to find a "For Dummies" counter type game before I tackle something as complex as this.
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