Re: OT Knights of the Chalice
You might have some solutions to resolution sizes in the continuing patch notes onsite...though from the start you could always select a full screen option---that was pretty much what I always played under outside of tracking down some crashing issues where window mode just made the restarts much easier.
Patching is still ongoing, fair number of UI and general tweaks for smoothness based on player feedback, so I'm optimistic that a great variety of things will be situated in the end of things. As to the art itself being low res in nature? Part classic feel, large part to do with costs via the art folk since as the res goes up so do the costs and it wasn't like this game was one with a bankroll or even a publisher outfit.
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