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  #41  
Old May 15th, 2015, 03:43 PM
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Default Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by Duzmond View Post
Question- If you land an osprey with troops inside next to an ammo supply,would the troops inside get supplied as well?
Nope, they have to disembark.

By-the-way, land on the ammo supply, they'll resupply twice as fast.
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People should not be afraid of their governments. Governments should be afraid of their people.

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  #42  
Old May 17th, 2015, 09:09 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 35- Quite a battle,more PRC units are sneaking onto the map,and causing trouble. There is a large group of PRC tanks approaching the city from the southwest. **See screenshot.
My gunships are being hindered by a lot of flack.

Also included the latest save game.
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File Type: zip test15.zip (301.0 KB, 112 views)
File Type: zip Turn35testing.zip (364.4 KB, 115 views)
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  #43  
Old May 17th, 2015, 10:03 PM
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Default Re: Scenario - Beachhead Taiwan

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Originally Posted by Duzmond View Post
My gunships are being hindered by a lot of flack.
No one ever said the PRC was foolish, they know Americans, especially Marines, use a lot of air support.
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  #44  
Old May 21st, 2015, 09:14 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 39- I brought in some air power as you suggested,and for the most part it was effective. However I have made some mistakes that
have cost me the loss of USMC units. Forgetting about certain things for example and then enemy arty is raining on it.
A direct hit sunk one of the barges. Maybe I'm just going to fast,but I wanted to test as much as possible.

On the other hand I am on Chinese territory,so a price would be paid by any invader. I'll have to postpone any further testing,as I have to move in a week,and at this point there is no destination.

The map is nice but seems like could use a little work,where some hexes are not correct.
The screen shot shows the PRC tank graveyard SW corner of city,and of course the latest save game.
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File Type: zip test16.zip (186.7 KB, 120 views)
File Type: zip Turn39testing.zip (388.0 KB, 119 views)
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  #45  
Old June 5th, 2015, 07:18 PM
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Default Re: Scenario - Beachhead Taiwan

Still plan to finish this?
I can use the feedback.
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  #46  
Old June 26th, 2015, 05:37 PM
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Default Re: Scenario - Beachhead Taiwan

Revised Scenario.

Fixes to the map (there were some terrain problems).
A few alterations to the Chinese.

Revised Scenario #356 included AND a copy of what should be the 2016 USMC OOB (required for the MARSOC units not in the current OOB).
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File Type: zip Scen-356_USMC-OOB.zip (213.5 KB, 165 views)
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  #47  
Old August 28th, 2015, 03:40 AM
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Default Re: Scenario - Beachhead Taiwan

I love this scenario! I really appreciate the time and effort. It's funny...I made a "just-for-fun" scenario recently based on the same premise but I copied the Omaha Beach map from SPWW2. Great job!!!
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  #48  
Old August 29th, 2015, 12:07 AM
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Default Re: Scenario - Beachhead Taiwan

Thought it would be interesting to have a scenario where you select and deploy into defensive positions, then counter-attack when and where necessary vice the normal scenario types.
Glad you enjoyed it.
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