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  #21  
Old May 16th, 2018, 06:14 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

It doesn't work that way.....we only eliminated the NEED for the extra zoom levels NOT the main Z4 files themselves
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  #22  
Old May 17th, 2018, 09:48 AM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Tried it on my old Sony desktop. No problems so far. It works fine on my Dell laptop with Windows 10.
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  #23  
Old May 17th, 2018, 11:22 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Just some more screen shots:

Z7:






Z6:







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  #24  
Old May 17th, 2018, 11:53 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by zovs66 View Post
Just some more screen shots:

Z7:




Z6:





IDK why but this is all I see with your screen shots
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  #25  
Old May 17th, 2018, 11:56 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by WilliamB View Post
Tried it on my old Sony desktop. No problems so far. It works fine on my Dell laptop with Windows 10.

How old is the " old Sony desktop " ? What OS is it using ?

Using my old Dell Pentium III with XP it ran but unit movement was slow even with graphics delay at zero but I suspect there aren't many Pentium III's still in use and I am not tossing out an improvement like this so it can run on 18 year old computers...
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  #26  
Old May 17th, 2018, 12:00 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I'm also interested to hear from anyone using Linux or Mac
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  #27  
Old May 17th, 2018, 01:13 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by zovs66 View Post
Just some more screen shots:

Z7:


Z6:


IDK why but this is all I see with your screen shots
That is weird, not sure why, let me check the original post.
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  #28  
Old May 17th, 2018, 01:19 PM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

First of all, thank you for keeping this game alive with great updates since this is my first post after lurking around your forums since I bought CD version years ago.

I've tested new EXE with my ongoing long campaign close to 6 hours now on a 110 H x 155 W map (I randomize map size every battle)in some case with 20+ units on screen at highest zoom level. I have seen no issues with it. I love the extra zoom when things get chaotic within a small area with all the smoke and fire raging on. I have a relatively high end system so it may not be a good benchmark but wanted to post anyway in case anyone wonders about the performance on an ultra-wide screen resolution.

Here are my PC specs:

Monitor: 34in 21:9 Screen
Resolution: 3440 x 1440
Windows 10 64bit
i7 CPU at 4 GHz
GTX 1070 GPU
16 GB Ram

Zoomed all the way in I see an area spanning 15.5 hex wide x 6.9 hex high
Zoomed all the way out I can see up to 132 high and max width covers only ~70% of the screen.
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  #29  
Old May 17th, 2018, 02:16 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

34 in monitor in 3440 x 1440......nice
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  #30  
Old May 17th, 2018, 03:40 PM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I'm running the game using Windows 7 on a Toshiba Intel i3, 4gb laptop, connected to a 1920x1080 monitor. I don't see any issues at all after playing through an entire scenario of my USMC long campaign, 35 turns. The z7 view is too small in terms of visible hexes and a bit pixelated for my personal tastes. But I do like the z6 level, very useful for up close and personal fighting ;^)

Steve
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