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  #1  
Old March 12th, 2010, 04:39 AM
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Default Local Defence 101

Sorry about making a separate thread, but I guess this could help others than me as well.

I'd need to get a clear guideline on how PD is supposed to be allocated.

I'm making an indie-based nation, in part becuase I dislike the power creep that seems to have happened since Dom PPP. Partly it's just because I find it fun to use indie light / heavy infantry, and partly as a challenge to see if it's viable to play without any national elite forces in a MP game.

So... using the Kingdom I'm making, I'll outline my current understanding of how PD is supposed to work. I'm putting in 4 unit types and 2 commanders.

Unit 1: indie militia with shields (x2)
unit 1b:Indie archers, ringmail
Com 1: indie priest
unit 2: indie heavy inf, scalemail
unit 2bovincial cavalry (custom)
Com 2: indie high priest

Have I got this right? The unit 1, being pretty crappy is supposed to have the x2 (or 20 on the command), and everything else is supposed to be x1?

Is this how the official nations are done when they have 4 PD types? What about the ones that have only 2?
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  #2  
Old March 15th, 2010, 07:29 AM
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Default Re: Local Defence 101

Still not working. Help.
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Old March 15th, 2010, 08:10 AM
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Default Re: Local Defence 101

Here's a code example:
#defcom1 2479
#defcom2 2476
#defunit1 2466
#defmult1 20

#defunit1b 2468
#defmult1b 10

#defunit2 2470
#defunit2b 2472

#defmult2 20
#defmult2b 10
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A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
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Old March 15th, 2010, 09:05 AM
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Default Re: Local Defence 101

Here's a spreadsheet of vanilla PD, as listed by the game manual. Some forces may have changed since the book was printed, and it doesn't include Lanka, Fomoria, or the Gath nations.

This may need editing to be accurate, but at least it's a start.
Attached Files
File Type: xls national pd.xls (27.0 KB, 119 views)
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Old March 15th, 2010, 09:20 AM
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Default Re: Local Defence 101

Thanks guys, I'll try that now
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