.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #21  
Old September 5th, 2008, 01:11 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Star Wars Mod - continued

Quote:
Originally Posted by Fiacha View Post
Well that lasted exactly until I stopped and restarted WW. Now it's back to locking up again. Looking at the stdout file, it cuts off in the middle of fleet entries, so there may still be something to the numbers issue.
I hope you can get this solved... I'm with you my friend :-D
  #22  
Old September 10th, 2008, 12:13 AM

charliecooper charliecooper is offline
Private
 
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
charliecooper is on a distinguished road
Computer Re: Star Wars Mod - continued

I am not able to reproduce the problems you are experiencing.

I will make the previously posted changes, when I have more time.
  #23  
Old September 12th, 2008, 03:37 AM

Fiacha Fiacha is offline
Private
 
Join Date: Aug 2008
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Fiacha is on a distinguished road
Default Re: Star Wars Mod - continued

Quote:
Originally Posted by charliecooper View Post
I am not able to reproduce the problems you are experiencing.
Don't know why, they happen all the time...

Quote:
Originally Posted by charliecooper View Post
I will make the previously posted changes, when I have more time.
l_weapon1.jpg missing: did we mention that.

Also, I've run into problems with passengers. It's not uncommon for this mod to force you to take so many passengers you wind up stuck, unable to "sell" them trade them, or otherwise discard them. Can't move or really do anything else at this point. In the last game, I had six passengers. You need to fix that.

Anyone know how to adjust the range at which a summoned ship comes in? That Mon Calamari ship really wreaks havoc on fleets since it's quite insistent that it's going to land right in the f****** middle of my ships which get pushed around out of firing position. Quite irritating.
  #24  
Old October 26th, 2008, 03:05 AM

charliecooper charliecooper is offline
Private
 
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
charliecooper is on a distinguished road
Fallout Re: Star Wars Mod - continued

OK, I have uploaded Rebel Alliance v1.62.

I've made some changes.
I have cleaned the code and reloaded the standard map information, instead of the larger maps I was using before.

Also, I removed the battle music I was using. When I have more time, I will find different music.
Attached Files
File Type: rar Rebel Alliance 1.62.rar (11.58 MB, 715 views)
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.