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  #121  
Old April 18th, 2008, 01:27 PM
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Marcello Marcello is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
To add ability to destroy a barbed wire bombardment of artillery.

I haven't studied the problem in detail but, from some WW1 sources I have read, it would appear that more often than not artillery would simply kick it around without opening a breach in it.
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  #122  
Old April 18th, 2008, 03:01 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

I think what Epoletov was suggesting was that it perhaps be more extreme.
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  #123  
Old April 18th, 2008, 04:08 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

I'd say it shouldn't - any marginally same commander would put his troops through atleast basic parachute course if he ever intended to drop 'em off an airplane - so if human player decides say in campaign "gee, in next battle I'm gonna drop these fresh conscripts behind enemy lines just for fun", IRL it'd include a period of training.
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  #124  
Old April 18th, 2008, 05:36 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
thatguy96 said:
I think what Epoletov was suggesting was that it perhaps be more extreme.
Yes, it so.




Still a question and the offer.

If the transport helicopter bears arms, unless it should not take less soldier inside?
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  #125  
Old April 18th, 2008, 09:32 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I seem to recall a story about the Russians dropping guys in crates of straw into snowbanks during early WW II.
No clue if there's any truth to the story, probably not, but it is amuseing.
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  #126  
Old April 18th, 2008, 11:32 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
If the transport helicopter bears arms, unless it should not take less soldier inside?
I think that it should represent whether or not a helicopter with weapons fitted A) has the necessary room to carry troops and B) the necessary lift capacity to carry them.
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  #127  
Old April 19th, 2008, 12:49 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Good example of this is the H-19 Chickasaw used by the USMC between 1951-1962.
It was primarily a troop carrier (10 man capacity), but the armed version (2 X M1919 MG's and 2 pods of 2.75" rockets) couldn't carry any troops.
The engine just wasn't powerful enough to carry men and armament.
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  #128  
Old April 19th, 2008, 03:25 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I understand that it is a lot of work for modification in WinSPMBT, but I offer this idea that transport helicopters with arms could take passengers less.
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  #129  
Old April 19th, 2008, 04:00 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Do you have an example in game that's specifically bugging you? I can't think of an example of a helicopter in game that has an unreasonable carry capacity. Mi-24s can carry a small number of people in addition to a full armament load, as can the Mi-8/17. Helicopters such as armed H-34s or UH-1A/Bs could not.
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  #130  
Old April 27th, 2008, 11:24 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Epoletov, you mean reducing the carry capacity or armed transport helicopters?
Like an Mi-8TVK (or whatever) with full complement of S-5 pods and Falanga missiles could take less troops than the basic Mi-8T?
Isn't that already the case? I know in my OOBs the armed Mi-8 has a carry of 124 against 132 or similar, but off the cuff I can't remember the official version.

If you're thinking that armed helicopters should not be able to carry significant troops, I'm of the opinion that if there is room, there should be the possibility to carry something. Even if it is not used in the game.
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