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  #111  
Old February 28th, 2007, 07:53 PM
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Default Re: version 0.51 alpha release

it could conceivably take a very long time to generate the terrain for the settings you have. here's a run down of how terrain generation works. mapgen starts by scattering 'seeds' on the map, which must be a certain distance apart, this is the first parameter of the tsize command. it keeps placing seeds until it determines that no more can be placed, which is determined by counting how many times it tries to put a seed on the map, when it has tried and failed enough times, it stops trying. it could take a very long time if every time it tries to place a seed, it gets to the point where it is just about to quit, and then it finds a good spot for a seed, so it starts trying to place another one, which almost doesnt get placed, but just manages to, etc. this is bound to happen with very large maps with relatively small tsize parameters, so i would advise increasing them. i will take a look at the code as well, but i think that if you increase the tsize parameters, you will be fine.
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  #112  
Old February 28th, 2007, 08:11 PM
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Default Re: version 0.51 alpha release

Ah, okay, I'll just let it run then. Suffice to say that it's taking a lot longer than the previous version (which went really fast after the topography was done.)

Does setting the number of provinces low also work, or do I need to specifically set tsize?
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  #113  
Old February 28th, 2007, 09:31 PM
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Default Re: version 0.51 alpha release

number of provinces have no affect on terrain generation, but terrain does affect province generation.

are you using the same settings you were before? i cant think of any reason it should take much longer on the whole, unless you got really unlucky.
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  #114  
Old March 1st, 2007, 02:00 AM
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Default Re: version 0.51 alpha release

It keeps freezing. I've been letting it run for, like, six or seven hours.

Yeah - same settings as before. I also tried moving the water and mountain limits up and down.
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  #115  
Old March 1st, 2007, 03:29 AM
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Default Re: version 0.51 alpha release

wow, crap. you have the seeds file for that one?
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  #116  
Old March 1st, 2007, 04:47 AM
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Default Re: version 0.51 alpha release

drP dont worry about that seed file, there is definitely a bug in there
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  #117  
Old March 1st, 2007, 05:43 AM
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Default Re: version 0.51 alpha release

ok, it's fixed now. made sure it worked, generated a map with your script.
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  #118  
Old March 1st, 2007, 05:13 PM
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Default Re: version 0.51 alpha release

i'm going to post releases at the top of this thread from here on out, which will eliminate having to delete old releases and make it easier to find
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  #119  
Old March 4th, 2007, 04:21 AM
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Default Re: new map generator

just a quick update on progress, mapgen has two new commands. one which allows the filenames of the output to be set, and one which will run in batch mode, so that you can run the program once and get multiple maps. i have also started tackling the issue of getting sprites back into the maps.
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  #120  
Old March 4th, 2007, 04:29 AM
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Default Re: new map generator

btw, this a ways off, but i was wondering what everyones thoughts were on how cave provinces might be handled?
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