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  #41  
Old June 21st, 2009, 07:43 AM
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Noble713 Noble713 is offline
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Default Re: Warhammer "Chaos Undivided" race

Nevermind. I'm an idiot. I forgot to install the patch.

30-minute time limit on message editing? Peculiar...
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  #42  
Old June 21st, 2009, 12:06 PM

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Default Re: Warhammer "Chaos Undivided" race

It's so the terrorists don't win.
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  #43  
Old July 5th, 2009, 03:32 PM

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Default Re: Warhammer "Chaos Undivided" race

Excuse me, how do I fix the bad#startsite commands that my computer keeps screaming is there. I checked the mod over and it does not appear to have anything out of the ordinary going on. please help.
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  #44  
Old July 5th, 2009, 09:20 PM

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Default Re: Warhammer "Chaos Undivided" race

Do you have any other mods on? You'll get that error if two mods are using the same numbers for a startsite.
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  #45  
Old July 13th, 2009, 02:43 AM

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Default Re: Warhammer "Chaos Undivided" race

I put the unzip files in the mod file.Unzip,but it still doesn't work in the game?
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  #46  
Old July 13th, 2009, 04:16 AM

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Default Re: Warhammer "Chaos Undivided" race

http://forum.shrapnelgames.com/showthread.php?t=33869
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  #47  
Old August 21st, 2009, 04:56 AM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer "Chaos Undivided" race

Quote:
Originally Posted by Lungfish View Post
Excuse me, how do I fix the bad#startsite commands that my computer keeps screaming is there. I checked the mod over and it does not appear to have anything out of the ordinary going on. please help.
I just downloaded the WH themed armies started a game with Tomb Kings, Bretonnia, Ogre Kingdoms, Skaven, and Chaos and Bretonnia and Chaos use have a conflict with site #790 and #791. I changed those out to try to get into the game. Will check to see if there is anything else that runs strangely.

On a side note. Just a thought but would it be possible to take the WH themed nations done and arrange them to have no number conflicts? I think that would help keep it so they are all playable at the same time and even make maybe a standard for the remaining nations to have numbers assigned to them?
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  #48  
Old August 22nd, 2009, 12:29 PM

Lungfish Lungfish is offline
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Default Re: Warhammer "Chaos Undivided" race

That would be very helpful. I would really enjoy a battle between the Tharoon, Chaos Worshippers and the Ermorians.
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  #49  
Old August 22nd, 2009, 07:29 PM
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Default Re: Warhammer "Chaos Undivided" race

Quote:
Originally Posted by Ruefiesty View Post
On a side note. Just a thought but would it be possible to take the WH themed nations done and arrange them to have no number conflicts? I think that would help keep it so they are all playable at the same time and even make maybe a standard for the remaining nations to have numbers assigned to them?
Yeah, the problem is Bretonnia, otherwise all WH nations are compactible. Sorry about that, it's a absolute brainfart on my part, I'll fix it once I get my hands on updating Bretonnia (I'll be introducing some more units too, so I don't want to rush it).
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  #50  
Old August 22nd, 2009, 08:15 PM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer "Chaos Undivided" race

I noticed that the WH Lizardmen and your Chaos Undivided mods use the same Nation #75. For myself I went to the liberity of moving this one to #77.
I only test played a short game with the 6 mods I am aware of
Tomb Kings
Bretonnia
Lizardmen
Ogre Kingdoms
Skaven
Chaos
They all seem to now work without any issues after those 2 switches. tho I have not gone far into a game as of yet.
Seems it is working pretty good
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