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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #51  
Old September 2nd, 2009, 11:28 AM

BandarLover BandarLover is offline
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Default Re: Warhammer "Chaos Undivided" race

Odd, whenever I try to make a game with all 6 of these I get a bad shape change command error. Any ideas?
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  #52  
Old September 2nd, 2009, 11:38 AM

BandarLover BandarLover is offline
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Default Re: Warhammer "Chaos Undivided" race

ok, so a little testing and I find these results:

If I have the Lizardmen mod on, I get the error reported above (bad shape change command)

If I have either Brettonia or Ogre Kingdoms on I get Name2spell: No such spell error. I'm 99.9% sure I have the most current and up to date versions of all the Warhammer mods in question.
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  #53  
Old September 2nd, 2009, 12:23 PM

Sombre Sombre is offline
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Default Re: Warhammer "Chaos Undivided" race

Sounds like a conflict :]

[/helpful]

There should be a merged warhammer/cbm/streamers and standards mod with its own thread. Llamabeast's mod combining script could be used.
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  #54  
Old September 2nd, 2009, 12:46 PM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer "Chaos Undivided" race

Where are you receiving this error at? Do you have any other mods on while you are trying to load up the 6 WH nations?
I have loaded up 3 different games with only these 6 mods on.
granted I have nothing else on it works just fine. I have not fully tested everything as its hard to juggle time to test all 6 at once. I have not had any issues in the early stages as of yet.
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  #55  
Old September 2nd, 2009, 02:05 PM

BandarLover BandarLover is offline
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Default Re: Warhammer "Chaos Undivided" race

I've only been turning those mods on. If I try the three I listed above on their own I still get those errors. I can play the others alone as well. Also, I'm getting these errors when I Create a new game.

A thought, I recently had to reinstall windows on my pc, and I got the latest patch, but do I need to install the others again as well? And if so, where do I find them?
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  #56  
Old September 2nd, 2009, 03:00 PM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer "Chaos Undivided" race

I recall getting similiar errors, but when I changed the order I uploaded the mods, it worked fine.

Rufiesty, could you post the exact order you have loaded the mods up, since it seems to work for you? You cna see the order from the mod banners, the one loaded first is on the top.
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  #57  
Old September 2nd, 2009, 03:37 PM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer "Chaos Undivided" race

Yeah it could be a possible load order error.
Order I have mine loaded is
1.Chaos
2.Tomb Kings
3.Bretonnia
4.Lizardmen
5.Ogre Kingdoms
6.Skaven
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  #58  
Old September 2nd, 2009, 05:51 PM

BandarLover BandarLover is offline
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Default Re: Warhammer "Chaos Undivided" race

I still get the Bad shape change command when I load them in that order. Does anyone know where all the old patches are at?
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  #59  
Old September 2nd, 2009, 06:25 PM

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Default Re: Warhammer "Chaos Undivided" race

Problem solved. Apparently I did have to reinstall each past patch. Quite tedious but worth it now that I can play an all Warhammer game of Dominions. Thank you to everyone who responded.
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  #60  
Old September 2nd, 2009, 10:01 PM

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Default Re: Warhammer "Chaos Undivided" race

Unfortunately, this mod is still incompatible with the Warhammer Lizards mod. Almost all of their troop types are lizard men and unless you change the national spells to match the new nation number you have to give them, they don't have any unique spells either. Re-reading thru this thread, I noticed Panpiper had intended to fix this with his .55 update but he might have forgotten while doing all the other bug and balance fixes. I went thru myself to try and change the unit numbers and it worked to an extent but there were a few troop types and commanders that were still Lizardmen troops so I'm not sure what I may have done wrong there. Hopefully a fix will come soon, though I've not seen Panpiper post lately, so who knows.
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