.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2010, 02:44 AM
JTullman's Avatar

JTullman JTullman is offline
Private
 
Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
JTullman is on a distinguished road
Unhappy 11 Gavrus

Well after an entire night of trying I have given up.
This scenario is impossible.
Anyone ever get something better then a Decisive Loss on this one?

Some tips would be useful. Like how to not run *** first into this imbalanced nightmare.
Reply With Quote
  #2  
Old January 5th, 2010, 03:48 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: 11 Gavrus

What?? I got Draw or Minor victory on that small patch of river battle!
Those are the old days of my first SPWW2 playing, pretty good (and hard) scenario!
Cover the hill just accross the river using smoke, it has some sort of AT gun stationed there.
Remember to always bring down mortar havoc down to those brits digging in in the southern woods, they're pretty strong, once thought of overflanking the town and seize 'em by surprise from behind, but they've got some tough auxilies too down there, damn!

Cheers, RightDeve!
Reply With Quote
  #3  
Old January 5th, 2010, 03:58 AM
JTullman's Avatar

JTullman JTullman is offline
Private
 
Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
JTullman is on a distinguished road
Default Re: 11 Gavrus

I've been shelling the crap out of bridge/town garrison.
I've also tried sneaking around north/south pincer attack avoiding the main route of attack but I can't get to the objective in time (10 turns). I'll try laying some smoke like you said but the Brits have dang good moral and I can't break through those foxholes.

Thanks
Reply With Quote
  #4  
Old January 5th, 2010, 04:43 AM
JTullman's Avatar

JTullman JTullman is offline
Private
 
Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
JTullman is on a distinguished road
Default Re: 11 Gavrus

Wow, yeah absolutely nothing. The valley can't be cleared and even if you do there's just another line waiting on the other side of the river. I've been playing these games since I was in middle school and I've never been this pissed off. I'm going to turn this down to 30% and have my way with it for a few hours.
Reply With Quote
  #5  
Old January 5th, 2010, 10:54 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,218
Thanks: 3,792
Thanked 5,387 Times in 2,684 Posts
DRG will become famous soon enough
Default Re: 11 Gavrus

First run through playing fast and a bit sloppy... draw. ( it's been ages since I looked at that scenario and everything is set to 100%) I'm confident that a second run through would result in a marginal victory or at least a much better "draw". A decisive would be tough but getting decisive SHOULD be tough though not all scenarios are set up that way.


Trying to attack anywhere south of the road is a waste of time and men.

Concentrate your force, have patience and don't attack in places that cannot give you possession of V hexes. Smoke is your friend. There's a REASON the "gold spot" is where it is. When you do attack, overwhelm.

Don
Attached Files
File Type: zip GavrusT9.zip (95.4 KB, 669 views)
Reply With Quote
  #6  
Old January 5th, 2010, 11:19 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: 11 Gavrus

Just tried myself, as DRG said pretty obvious go straight for flags force them to leave foxholes to recapture so moved all but 2 down road or North of, scouts turning up gives you a clue. Heavy casulty start to cross river but that gave time for a sensible approach later. In fact ended up with to much over the river was pulling back to engage Brits heading to take flags. Not how I like to play lots of multi units in hex smoke is key plus Mech assault with Halftracks, also wrong terrain for MGs so just use them to Z fire.
Game ended turn 8 when captured all flags screenshot provided decisive victory
Attached Thumbnails
Click image for larger version

Name:	Capture.jpg
Views:	714
Size:	98.0 KB
ID:	9213  
Reply With Quote
  #7  
Old January 5th, 2010, 01:59 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,218
Thanks: 3,792
Thanked 5,387 Times in 2,684 Posts
DRG will become famous soon enough
Default Re: 11 Gavrus

I waited too long before starting the push across the river . I was trying to time it to avoid the CA but that will drive the Brit casualties up. Where I was at turn 9 was where I should have been on turn 6 or 7.

Nice work getting the decisive victory.

Don
Reply With Quote
  #8  
Old January 5th, 2010, 05:01 PM
JTullman's Avatar

JTullman JTullman is offline
Private
 
Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
JTullman is on a distinguished road
Default Re: 11 Gavrus

Thanks for the help guys. Yeah it dawned on me that I shouldn't even be messing with the guys in the south. I've managed to pull a draw out of it but I'm still not satisfied.

I'm not sure how I've missed this one all of these years.
Reply With Quote
  #9  
Old January 5th, 2010, 06:13 PM
JTullman's Avatar

JTullman JTullman is offline
Private
 
Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
Thanked 0 Times in 0 Posts
JTullman is on a distinguished road
Default Re: 11 Gavrus

I've finally managed to get a marginal victory.

I just left my infantry where they stood I did not move them once.

I gathered my half-tracks and stugs and just crossed the river north of the bridges. With smoke to keep the 17 pounder off my balls I took the capture points in 7 turns.

I really think the British Heavy Infantry (they were actually 'highland infantry' Scots) are unrealistic in this scenario. Shell'em, park next to them (5 half-tracks) and lay it on 'em. Absolutely nothing. I didn't inflict damage on a single squad. But I got them to retreat out of the victory hexes. Unbelievable. Oh yeah did I mention that each squad has 8 rounds of PIAT ammo 18 grenades (mills) and a 2in morter in their pocket. That's an awful nice weapons cache. Just ridiculous.

Enough of my whining. I got a victory after a night and a half of fighting this tiny scenario
Reply With Quote
  #10  
Old January 5th, 2010, 06:48 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,218
Thanks: 3,792
Thanked 5,387 Times in 2,684 Posts
DRG will become famous soon enough
Default Re: 11 Gavrus

If you "didn't inflict damage on a single squad" then maybe you need to check your preference settings becasue you can see how many casualties the Brits took in Imps results and my results on my second go through mirror that and not a single one of those 2 in mortar squads survived the experience

Don
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.