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  #61  
Old January 6th, 2009, 07:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Beginner's Guide to EA Arcoscephale

Im not sure how irregular tile (province) geometry would apply then outside of the neighbor commands.
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  #62  
Old January 6th, 2009, 07:28 PM

analytic_kernel analytic_kernel is offline
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Default Re: Beginner's Guide to EA Arcoscephale

Quote:
Originally Posted by MaxWilson View Post
Not the pixels, the topology of the map. A pathological case: consider a map in which every province is adjacent to every other province, vs. a "ring" topology in which provinces are arranged linearly with exactly two neighbors each. Strong dom sources will take much longer to spread in the second topology, but they'll be deeper where they do spread.
-Max
Thanks for the clarification, Max. This is definitely more what I had in mind and definitely not pixel distance. Also, I was hinting that radius was perhaps difficult to measure in certain regions of some maps, and so making something a function of it might be difficult by extension.
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