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  #11  
Old February 12th, 2010, 04:01 PM
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Default Re: a new direction to guides

Well, you take indies and maybe even enemy provinces with a handfull of heavy infantry, of course.

Plus, you have to keep him around in case there is a non-FR SC.

I tend to think of that particular unit as a defensive unit to use especially with PD against armies. He also has enough HP to be useful with some armor for casting close range spells as well.

But, against a FR opponent, he can only smite.

If you need a temple destroyed or something, especially if you have a financial advantage, it may be well worth it to use this unit to take a providence, even if it endagers his long term survival.

Most stuff is not immune to Falling Fires.

Maybe I'm just confused, because I thought using a mage like this was standard fare. If he can destroy 2 temples of something before dying, he's probably done well for himself. I don't think that qualifies him as a thug, cause he performs better against small armies with a little protection of his own... in some ways, a minimal investment.

Last edited by BigDaddy; February 12th, 2010 at 04:18 PM..
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  #12  
Old February 12th, 2010, 04:27 PM
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Default Re: a new direction to guides

Read the DARs in the AAR section. Step by step inside the brains of Cleveland and Trumanator as a game plays out. They are clever chaps but after so much time in their heads you'll want to take a shower after...
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  #13  
Old February 12th, 2010, 05:14 PM

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Default Re: a new direction to guides

Quote:
Originally Posted by thejeff View Post
What do you do with your fire magic against 100% FR?
Prison of Fire + {blood rain, wind of death, or huge fear Scs....}. Especially under CBM.
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  #14  
Old February 12th, 2010, 05:26 PM

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Default Re: a new direction to guides

Blindness
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  #15  
Old February 12th, 2010, 07:28 PM
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Default Re: a new direction to guides

Ah, an Anathemant Dragon is better than nothing. Sounds like with some PD, some gems, and some penetration items, he might be able to cripple or kill the SC (cause it to be killed).
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  #16  
Old February 12th, 2010, 09:16 PM

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Default Re: a new direction to guides

Better than nothing, certainly.

Don't knock Flames from the Sky either. It's much easier to wipe out large armies outside of battle sometimes.

I'm not saying Fire is useless. It's just one of the more limited paths.
It's got great expansion and early war potential, but rapidly becomes less effective than most of the other paths.

Which is why Abysia usually goes off into Blood & Astral.
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