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  #11  
Old October 6th, 2009, 03:06 PM

statttis statttis is offline
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Default Re: Newbie questions, sitesearching + lots more Qs

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Originally Posted by binarysolo View Post
16) Elemental royalty - say if they're in the Hall of Fame, I still can't reanimate them into a mummy, right? To get them back I'd need to resummon them. If they are cursed/horrormarked (or have their paths empowered) do these effects last, or do they start fresh after each resummon, and I'd assume anybody else summoning them would get the same unit, complete with all debilitations/empowerments.
Elemental Royalty and other unique summons cannot get into the hall of fame. Same with pretenders.
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  #12  
Old October 6th, 2009, 03:15 PM

Calahan Calahan is offline
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Default Re: Newbie questions, sitesearching + lots more Qs

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Elemental Royalty and other unique summons cannot get into the hall of fame. Same with pretenders.
This is incorrect.

Pretenders and Unique summons (which covers the Elemental Royalty) can all enter the Hall of Fame, it is just that they can not gain Heroic Abilities (which is the where the difference is compared to other HoF entries)

This is easily checked by looking at the awake Pretender SC's that make the HoF in the first few turns of a game.
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  #13  
Old October 6th, 2009, 03:56 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

My mistake

Of course they can enter the hall of fame, they just don't get anything out of it.
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  #14  
Old October 6th, 2009, 04:16 PM
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Default Re: Newbie questions, sitesearching + lots more Qs

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11) If the caster is scripted to cast a particular spell and can't find a valid target, they will cast another spell. If they can't find a target for any spell, like a low level priest with everyone blessed and no undead in range, they'll default to "Stay behind troops"
Post ninja edit: I normally wouldn't argue with lch, but I'm pretty sure about this. In practice this only shows up with H1 priests or with mages in the very early game when little is researched.
We are not in disagreement, we're saying the same. I'm just talking mostly about mages, who will always find some stupid self-buff or useless spell to cast, in case their scripted spell has range issues and thus no targets.
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  #15  
Old October 6th, 2009, 04:43 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

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....who will always find some stupid self-buff or useless spell to cast....
The classic here of course is the way S1 mages start casting Blink if there are no other spells researched that they can cast
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  #16  
Old October 6th, 2009, 05:43 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

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Originally Posted by binarysolo View Post
15) "Stay behind" - If I have a leader set on this command and units guarding him, does he actually stay behind the units guarding him or move towards the battlefield?
If they're set to guard the commander that is told to stay behind, nobody will move.
This I wasn't sure of, so I tested it.
A commander will not stay behind his own bodyguards. With "Stay behind troops", he and his bodyguards closed to behind the rearmost other troops and when they broke and ran, moved to the front line.
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  #17  
Old October 6th, 2009, 06:03 PM
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Default Re: Newbie questions, sitesearching + lots more Qs

I was thinking of a single squad instead of multiple ones, but that's interesting to know. Do two such "stay behind troops" commanders with their own bodyguards cancel each others advancement out, though? That's what I'd expect.
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  #18  
Old October 6th, 2009, 06:41 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

As near as I can tell, any commanders and their bodyguards do not count as troops to stay behind.

2 squads both advanced.
In another case, where one commander was a caster (prophet), he and his guards stayed behind while he cast. The other commander charged in with his troops.
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  #19  
Old October 6th, 2009, 09:58 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

Yeah, the "Stay Behind" thing is driving me crazy in CBM 1.6 EA Arco, when I'm fielding large quantities of Engineers (yay for non-cap leader, finally!) and SCs and dunno how to protect them since they all just crazily charge the front lines. I could give them some crossbows and summoning trinkets but that's annoying to micro (and I have... er, *had* a ton of engineers).
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  #20  
Old October 6th, 2009, 10:09 PM

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Default Re: Newbie questions, sitesearching + lots more Qs

It may be obvious, but they'll stay behind archers if you have any on the field.
X-bows are even better for this, since they'll stay put twice as long.
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