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  #101  
Old March 18th, 2011, 03:24 PM
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Default Re: Sitting on the fence

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Originally Posted by Soyweiser View Post
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Not a problem. Thats what the Dom3Minions server is for. It is specifically NOT menu driven in order to try and get people to challenge me with "can we get this" ideas.
I have a challenge. Create a menu driven system.
You mean something like this?
http://www.dom3minions.com/lab/MakeGame.htm
You can search and see that was one of the original ones. Even before LLamaServer existed. In fact it was one of the example scripts given to LLama when he first started the conversation about a server.

Quote:
But seriously, "try to win" scenario's sound fun.
Something with a goal would probably be best.
I did a Dom2 scenario called "D.A.R.E (Deadly Atlantis Rlyeh Emor alliance)" which challenged all the players to ally and take out a heavily fortified and boosted AI alliance. Ermor was down in a corner on a large island surrounded by water. Atlantis and Rlyeh had the watery moat ocean surrounding it. They were all allied not to attack each other. And they had multiple castles, extra magic sites, extra starting armies. Not to mention designed pretenders and logical scales. The 3 of them owned that entire corner of the map. The 3 pretenders were "Siblings who have decided to stack the search for a new Pantokrator by teaming up until everyone else was gone."

Such scenarios are no longer downloadable/playable in Dom3 the way they were in Dom2. But they can be run on a server. And it would be easy to "see" the goal being reached. Such as taking the main castle of Ermor in the game log.
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  #102  
Old April 21st, 2011, 09:57 PM
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Default Re: Sitting on the fence

Scenario games with Dom3 can only be setup effectively as server games. But we can use more of those.

Maybe this will help BROWSE THE NATIONS MODS
http://www.llamaserver.net/globu/Dom...ations_EA.html

It doesnt have everything. Some of my favorites (and of course all of mine) do not seem to be there. But it is a fantastic community service. Looking thru some of those might make a scenario storyline come to mind
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  #103  
Old April 22nd, 2011, 02:58 AM

rdonj rdonj is offline
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Default Re: Sitting on the fence

Well, which ones are your favorites? As far as I can recall, globu had put up pretty near every single nation mod made for dominions 3. As well as pretty much every miscellaneous mod I can think of. In fact there's a few up there that are so old, I didn't know they existed until he posted them. Did you check the miscellaneous section? There are some mods in there that could maybe be what you're thinking of.
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  #104  
Old June 10th, 2011, 07:23 PM
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Default Re: Sitting on the fence

Well I have always loved the AMOS mods which work particularly well with this thread. They just seem to scream scenario. As if they were made NOT to be used by the player but used by the game against the player.
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  #105  
Old June 10th, 2011, 07:35 PM
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Default Re: Sitting on the fence

OK I found a very interesting post on one of the other forums. Its not a game variant but more of a server variant.
http://www.rpgcodex.net/phpBB/viewto...ac020263fdc1c0
It explains how to do a PbEM style Dom3 game on anyones server, but using a file share site such as DropBox.

Like I said, not a game variant but it seemed worth posting here.
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  #106  
Old June 16th, 2011, 11:37 AM
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Default Re: Sitting on the fence

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Originally Posted by Gandalf Parker View Post
Unrelated but browsing that thread:

Quote:
4. Pitfalls

Jews might sue you for using their savegames or stealing their customers or some other jew ****.
...
Link to a SS march movie
WTF. Stay classy rpgcodex.
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  #107  
Old June 16th, 2011, 11:11 PM
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Default Re: Sitting on the fence

Yes it looked like a bit of a troll slipped in there to sell the idea of a pay-to-play Dominions server
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  #108  
Old June 17th, 2011, 08:33 AM

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Default Re: Sitting on the fence

Pretty typical RPGCodex. A mixture of intelligent RPG discussion (though that has arguably declined over the years) combined with wannabe 4chan antics.
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  #109  
Old September 19th, 2012, 06:22 PM
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Default Re: Sitting on the fence

I was trying to come up with some mod ideas and I remembered this game variant.

Some people like gem-creation items and such. But others feel that they set the game on an automatic path if someone focuses on only that. So how about a game which uses a mod called CBM4now.dm

At the beginning of the game it would be a copy of the latest CBM mod.

And then at some set point in the game (turn 50) everyone would copy chopped version of CBM into CBM4now.dm

That way the many abusive items that CBM pulls from the game could be available but only late enough in the game to be minorly fun but not a game killer.
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  #110  
Old September 24th, 2012, 09:28 PM

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Default Re: Sitting on the fence

Why not just increase the cost of the items that are causing the trouble?

Suppose clams required W5N3 instead of W3N1...
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