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Old June 13th, 2007, 11:36 PM

thekossack thekossack is offline
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Default Questions about AATF, does AATF have....?

Does this game have rules for the following;
Morale/Fatigue
Orders Delays
Bridge building/demolishing/repair
Electronic Warfare Assets/ECM/Jamming
Fuel Supply
Dismount IPs (foxhole digging, trenches, pillboxes, etc)
Target Type Priority SOP

Thanx...and yes, I am a grognard!
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Old June 14th, 2007, 02:40 PM
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Patrick Proctor Patrick Proctor is offline
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Default Re: Questions about AATF, does AATF have....?

Quote:
thekossack said:
Does this game have rules for the following;
Morale/Fatigue
Yes, but only in connection with response to heavy direct or indirect fire. Units under heavy fire will become "suppressed" and less capable of functioning. You will not see units break and flee, though.

Quote:
Orders Delays
Things take a realistic ammount of time to accomplish. For instance, firing a fire mission or breaching an obstacle is not instantaneous. The units must prepare in a realistic ammount of time before conducting the action. An abstract orders delay is really more appropriate to a division or corps level simulation, where orders must "trickle down" through the chain of command. In a simulation of the fidelity of AATF, we just simulate the actual amount of time it takes for individual crews to do things.

Quote:
Bridge building/demolishing/repair
Bridging and cratering of bridges is modeled, though I don't know if any of the scenarios in AATF include it. It is available via the scenario builder, though.

Quote:
Electronic Warfare Assets/ECM/Jamming
Radar detection is modeled. Other forms of EW are not.

Quote:
Fuel Supply
No.

Quote:
Dismount IPs (foxhole digging, trenches, pillboxes, etc)
Yes. You will see this in the demo. The enemy on the airfield and in Shugart Gordon are dug in. Pillboxes, etc. are in the model but not included in any of the scenarios in AATF. If you have The Star and the Crescent and install AATF over it, you can play those scenarios in AATF. It does have hardened structures.

Quote:
Target Type Priority SOP
You cannot set this yourself during gameplay, but it is modeled in the simulation. The enemy/allied indirect fire and your own direct fire will target based on an algorithm including target value and the immediate threat of the target to the firer. You can adjust these values to your liking using the included scenario builder.

Quote:
Thanx...and yes, I am a grognard!
No problem. I'm one too! Great questions!
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