.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 27th, 2012, 12:18 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Zombies! 1.0

I made a small mod.

"Zombies!"

It basically gives all zombie type units (The soulless, and ghouls) an additional attack called infected bite. Any units killed by this bite get back up as soulless.

This has a few implications. The ghoul guardians of La Ulm are stronger. And arouse hunger is a lot stronger. Two of the ermorian summons that had the same attacks as ghouls also got the infectious bite, as I assumed they are actually super ghouls.

It should be compatible with most mods, apart from [MC] Skaven.

Edit: damn, cannot delete threads, I thought I was in the modding forum. Could a mod move this please?
Edit2: whoops, small bug, fixed now.
Attached Files
File Type: zip zombies1.0.zip (5.1 KB, 505 views)

Last edited by Soyweiser; April 27th, 2012 at 12:36 PM..
Reply With Quote
The Following 4 Users Say Thank You to Soyweiser For This Useful Post:
  #2  
Old April 27th, 2012, 01:55 PM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default Re: Zombies! 1.0

This is truly fantastic. Thank you! LA Ermor has been my favorite nation, in its various forms, ever since I first played the DomPPP demo. I'm going to fire up another game as soon as I get home...
Reply With Quote
  #3  
Old April 27th, 2012, 06:50 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Zombies! 1.0

Like the idea of this, now to try is out.
Reply With Quote
  #4  
Old April 28th, 2012, 12:38 AM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Zombies! 1.0

Feedback:

Well its not radically changed my game but its fun.

Bring on the Zombie Apocalypse!
Reply With Quote
  #5  
Old April 28th, 2012, 01:06 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Zombies! 1.0

Hmmm could be a fun game.
ZOMBIE APOCALYPSE
with a majorly boosted AI opponent on a Partial Independents map.
Ermor against all?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old April 28th, 2012, 05:17 AM

Knai Knai is offline
Sergeant
 
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
Knai is on a distinguished road
Default Re: Zombies! 1.0

Quote:
Originally Posted by Gandalf Parker View Post
Hmmm could be a fun game.
ZOMBIE APOCALYPSE
with a majorly boosted AI opponent on a Partial Independents map.
Ermor against all?
Boosted or no, the AI is going to get shredded if it gets ganged up on by a bunch of players, particularly if they are coordinating well.
Reply With Quote
  #7  
Old April 28th, 2012, 08:40 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Zombies! 1.0

If you want to develop this mod into a nation (thought about that btw) you might want to add stronger zombies, that spawn from commanders, and add commanders that autocast darkness and the national undead attack and speeds boosts C'tis and ermor get.

For even more fun, add a third commander that autocasts quickness, fear causing battlefield spells etc. (running troops are easier to hit) fatigue causing spells etc.

But I didn't have the time to do all that yet. (This was already a bit time-consuming, somehow I put a very stupid bug in).
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #8  
Old April 28th, 2012, 02:29 PM
Anaconda's Avatar

Anaconda Anaconda is offline
First Lieutenant
 
Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
Anaconda is on a distinguished road
Default Re: Zombies! 1.0

This sounds very interesting flavor add-on.

If your gonna expand the idea a lot, I would suggest keeping the original, small tweak separated so those who may not be after a full-scale zombie nation or expansion might still want to add some salt and pepper to the undead, if for nothing else maybe just for the sake of the idea.
__________________
"Mikään ei voita reipasta sotilaallista meininkiä, paitsi vieläkin reippaampi sotilaallinen meininki."

Anaconda blogi: voimasta _ ja _ kunniasta
Reply With Quote
  #9  
Old April 28th, 2012, 06:06 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Zombies! 1.0

Soy - you could save a fair amount of time by stealing code from Sylvania.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
The Following User Says Thank You to rdonj For This Useful Post:
  #10  
Old April 28th, 2012, 10:39 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Zombies! 1.0

How about a zombie food chain, the top tough zombies generate lesser zombies when they kill, who generate lesser zombies when they kill, who generate Ghouls and longdead when they kill?
Reply With Quote
Reply

Bookmarks

Tags
mod, zombie, zombies, zombies!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.