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  #171  
Old October 8th, 2008, 03:04 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by BadCompany View Post
I haven't read through all of this thread, but:

Suspension Damage!

Hedges and stone walls!(Well just have bocage in the games now)

Add these to things and the games would be absolutely perfect.
As Warwick said, hedge mobility damage are here already. Just try running a tank full steam into a hedgerow and see what happens... I don't know how far this goes back to in game versions, but I have noticed in V3.5 IIRC that you could get the same effect with rough slopes as well.
And the devs have been saying over and over that stone walls were a no-go, so just use hedges all over the place.
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  #172  
Old November 16th, 2008, 01:35 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Can be make from WinSPWW2 a simulator of two world wars ?!
That is with 1914 for 1945.
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  #173  
Old November 16th, 2008, 07:16 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Epoletov___SPR View Post
Can be make from WinSPWW2 a simulator of two world wars ?!
That is with 1914 for 1945.
Now that is an idea I would get behind. SPWW1 would be brilliant, if it were possible. There is nothing out there which tactically simulates the mobile battles off WWI (Marne, Mons, Le Cateau,1918 campaigns early phase of Verdun etc). Maybe with a little stretch it could cover the RJW as well
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  #174  
Old November 17th, 2008, 10:39 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

There was a third party mod for WW1 that was being worked on sporadically using the DOS version. When we released the windows version we ended the practice of allowing the dates back to 1914 because it didn't fit our OOB's and we were now going to offer the game commercially. We made the offer to create a special EXE just for WW1 but nobody working on that mod responded and we totally lost what little interest we had in it.

WW1 was NOT WW2 and simply renaming things and leaving the code alone would not have made a very good game.

Every year somebody pops up asking about WW1 but the interest in it is literally a inch deep and a yard wide.

Don
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  #175  
Old November 17th, 2008, 03:47 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Fair points. I appreciate that it would be far more difficult than adding a few bits here and there. Its a shame the WW1 mod died a death, I guess I must be one of those few strange characters wanting to play the era!
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  #176  
Old November 18th, 2008, 03:07 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

As a purely aesthetical improvement I was thinking about a wider range of artillery guns icons. The existing stock does not make justice to a lot of guns.
If somebody was willing to do some work on this and make it available for an official release it would be great.
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  #177  
Old November 19th, 2008, 07:22 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Probably the only thing that I miss from SPWAW is ability to record in a file the combat results (alt-L key).
Is it a code problem or is it something else?(Ex. removed to add a kind of FoW)

bye
cd
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  #178  
Old November 19th, 2008, 11:00 AM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Idea: counterbattery as assignment (both for artillery and aircrafts).
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  #179  
Old November 20th, 2008, 12:26 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Marek_Tucan View Post
Idea: counterbattery as assignment (both for artillery and aircrafts).
Good idea. And a paracommando unit class.

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  #180  
Old November 20th, 2008, 08:00 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by troopie View Post
Good idea. And a paracommando unit class.
I'd rather like offboard SAM first, am not a spec ops kind

But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
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