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  #11  
Old February 14th, 2010, 11:08 AM
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Baalz Baalz is offline
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Default Re: Misfortune 3 Death 3 scale

Nah, I take D3 all the time. So long as you don't take misfortune, you just have to play aggressively to stay ahead of it. It certainly can bite you if you stall, but it can sometimes be the best way to get the points you need.
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  #12  
Old February 14th, 2010, 11:23 AM
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Default Re: Misfortune 3 Death 3 scale

Quote:
Originally Posted by militarist View Post
I was more interested in trying to compensate with fortunte tellers
http://forum.shrapnelgames.com/showt...fortune+teller

Try here.
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  #13  
Old February 14th, 2010, 01:48 PM
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Default Re: Misfortune 3 Death 3 scale

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Originally Posted by Baalz View Post
Nah, I take D3 all the time. So long as you don't take misfortune, you just have to play aggressively to stay ahead of it. It certainly can bite you if you stall, but it can sometimes be the best way to get the points you need.
I didn't mean D3 by itself was unplayably bad, i meant the union of high D and high Mf is unplayably bad.
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  #14  
Old February 15th, 2010, 01:55 AM

Festin Festin is offline
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Default Re: Misfortune 3 Death 3 scale

And of course LA Ermor should always take D3, so it is not unplayable - just very situational.
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  #15  
Old February 15th, 2010, 09:11 AM

Folket Folket is offline
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Default Re: Misfortune 3 Death 3 scale

All combinations but missfortune/death is playable. if you are certain you want both try death 2 missfortune 2.
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  #16  
Old February 15th, 2010, 09:43 AM
Squirrelloid Squirrelloid is offline
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Default Re: Misfortune 3 Death 3 scale

I'd argue Turmoil+Mf is probably unplayably bad.
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  #17  
Old February 15th, 2010, 10:24 AM
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Default Re: Misfortune 3 Death 3 scale

EA Pangaea can not only play them but find them useful beyond the extra pretender points.
Some very specific strategy but can be useful as a surprise.

A map large enough to keep moving can be helpful to some also.

That is a great list. It should be added to the wiki and then updated.
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  #18  
Old February 15th, 2010, 12:31 PM
Squirrelloid Squirrelloid is offline
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Default Re: Misfortune 3 Death 3 scale

Quote:
Originally Posted by Gandalf Parker View Post
EA Pangaea can not only play them but find them useful beyond the extra pretender points.
Some very specific strategy but can be useful as a surprise.

A map large enough to keep moving can be helpful to some also.

That is a great list. It should be added to the wiki and then updated.
Which, Turmoil + Misfortune or Misfortune + Death?

I suggest you try either in an MP game before you say anyone can survive with those combinations. EA Pan never takes Mf with Turmoil, its suicide.
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  #19  
Old February 15th, 2010, 01:39 PM
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Default Re: Misfortune 3 Death 3 scale

Well I have played it in some MPs but mostly in Solo.

Misfortune and Death is rough but EA and MA Pangaea have strategies which do not rely on gold.
The heavy nature magic offsets lack of supplies fairly well.

Turmoil and Misfortune works better. You can take Growth which is a plus to carrion strategies altho not so much that I cant do without it. And Turmoil is a plus in generating maenads which is so effective as to be called an exploit and banned in some games.

Both the Lord of the Wild and the Carrion Dragon for Pangaea have low dominion so if you dont add to that and play on large maps you can stay ahead of your dominion for creating frontline forces.

You can add chaos to both since you can play low-armor strategies with Pangaea. There are also other nations which offer balances to these scales along with stealth or low-resource armies.

Maybe you meant something like "IMHO not recommended in mp games with small or medium maps" rather than unplayable. I didnt see where the OP was asking about specific game settings. Im kindof going by "ideas to have some fun and some diversity" more than just what would be a winning mp strategy.
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  #20  
Old February 15th, 2010, 01:53 PM

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Default Re: Misfortune 3 Death 3 scale

Gandalf, knowing your SP preference for truly huge maps, I'm curious what you consider "small or medium maps"? In terms of total provinces or provinces/nation.

That aside, my understanding is that the biggest danger with either M3D3 or M3T3 is not the long term effects but the good chance of a crippling event (plague, pop-loss, strong unrest) in your capital in the first few turns. I suppose a large map would give you more time to try to recover from that and an SC pretender would let you make some gains anyway.

Even in the long run, playing T3L3, I've had gold problems with Pangaea. Pan are expensive.
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