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  #1  
Old March 23rd, 2009, 11:22 AM

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Default "union\team" mod or scenario map? Artificial intellect the ally

I would like to ask whether there is any one mod or scenario map, where I could play in the league with AI, against another AI. That is two gods (Me and ally) against one.
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  #2  
Old March 23rd, 2009, 11:41 AM
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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

AFAIK this is not possible. You can only ally AIs against you or each other, at most. Even if the AI could be told not to attack you, it wouldn't send you any gifts or respond to arrangements of a military campaign.
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  #3  
Old March 23rd, 2009, 11:45 AM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

Quote:
Originally Posted by lch View Post
Even if the AI could be told not to attack you,
It will suffice
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  #4  
Old March 23rd, 2009, 12:42 PM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

If possible, it is still:
1) See his province, and what he sees (see his units in neighboring areas)
2) Be able to move through its territory, not taking her
3) Area of distribution of his dominion is not mixed with my own. My (His) Dominion province has not acted to dominion (province) ally.

That is not necessary.
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Old March 23rd, 2009, 03:44 PM
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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

There's no sharing, at all. You can add a command to a map file that tells the AI to not attack you (although it still might start attacking if you attack it first), but it won't do anything else. It won't send you gifts or gold or gems. You can simulate it by taking Luck 3. Can't go through his provinces either, and being caught sneaking counts as the scout attacking the province (if there is a fight).

Thankfully, you can also use the map editor commands to set the AI god, so you can e.g. set your dominion strengths to similar values so they spread about as fast. Keep in mind that scales only give benefits when province owner has dominion in the province, so spreading your dominion into enemy lands could be problematic. This is worse with Luck, which counts as NEGATIVE in enemy dominion - your luck is his misfortune.

Find doc folder in Dominions 3, and open mapedit.pdf. It describes the commandss available, including this:

2.4.8 #allies
These two players will not attack each other. This
command will only affect computer players.

The list of nation numbers is in the modding pdf, probably at the very end.

Map-editing is relatively easy. Just add your own commands to the end of existing map file without removing the original files, and start a new game on the map. DON'T use the map editor, it can't add these kinds of commands and at least used to delete some map commands. You should keep an unedited copy somewhere, just in case something goes wrong, but at worst you can always redownload/install/patch to get the original map back. You don't have to change the image, only the textfile with the .map ending.
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Old March 24th, 2009, 12:59 PM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

Endoperez
ок, I shall check up

Whether and are expected patch about additional tools for diplomacy?

By the way, to whom be except for me these additional diplomatic opportunities, whether it be commands(teams), with an opportunity to move on territory of the ally are necessary.. Commands(teams) to play more cheerfully. And here it is not present.. Except for an exchange gems, money and the artefacts, any diplomatic tools in game are not present. And especially AI is not able to use them. And it would be desirable usual assortment of opportunities.
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Old March 24th, 2009, 01:40 PM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

A future patch upgrading diplomacy options? Absolutely no chance whatsoever. Don't even waste your time thinking about it.
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Old March 24th, 2009, 02:06 PM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

Quote:
Originally Posted by Sombre View Post
A future patch upgrading diplomacy options? Absolutely no chance whatsoever. Don't even waste your time thinking about it.
Politics of founders of game?
But absence of diplomacy (and so it also is) and the unions - a rarity for strategic games.
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  #9  
Old March 24th, 2009, 03:45 PM

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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

Endoperez

Lay out пожайлуста a file .map where the unions are already added. At me the map (Glory.map) after loading preservation becomes empty. I can that that not so have made.
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  #10  
Old March 24th, 2009, 04:24 PM
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Default Re: "union\team" mod or scenario map? Artificial intellect the ally

Wow, haven't read Russian in a long time, is that "please"? НО ПPОБЛЄМ, this is how the line looks like in the fixed version:

#allies 17 26
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