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  #11  
Old February 7th, 2011, 01:08 PM
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Default Re: CBM 1.8 released

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Originally Posted by TheConway View Post
Its fairly obvious that you haven't even lurked at the dom3mods forums much beyond the first couple weeks, so you can keep your opinions on them to yourself.
Heh, if you aren't Sombre, then who are you on Sombres forum? If you reveal that, and you are not Sombre, then I'll reveal who I am there so that you can kick me out from there
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  #12  
Old February 7th, 2011, 02:07 PM
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Default Re: CBM 1.8 released

he's not sombre and he doesn't even sound like Sombre. Perhaps more CBM discussion and less uninformed invective?
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  #13  
Old February 7th, 2011, 02:23 PM
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Default Re: CBM 1.8 released

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Originally Posted by archaeolept View Post
he's not sombre and he doesn't even sound like Sombre. Perhaps more CBM discussion and less uninformed invective?
Right, lets agree he is not Sombre then I actually posted one of the two CBM related posts into this thread. That was of course before I knew this thread was not supposed to be used for feedback about CBM 1.8, but that I should post into the cesspit
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  #14  
Old February 7th, 2011, 02:39 PM
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Default Re: CBM 1.8 released

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Originally Posted by Jarkko View Post
Quote:
Originally Posted by archaeolept View Post
he's not sombre and he doesn't even sound like Sombre. Perhaps more CBM discussion and less uninformed invective?
Right, lets agree he is not Sombre then I actually posted one of the two CBM related posts into this thread. That was of course before I knew this thread was not supposed to be used for feedback about CBM 1.8, but that I should post into the cesspit
Stay classy Jarkko. I think you have made your point. No reason to keep calling it names.

But I'm not sure if QM checks this forum. I think he does. But posting at the other forum does get a quicker reply. (And it makes it easier for him. He doesn't have to search all over the place for bugposts).
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  #15  
Old February 7th, 2011, 02:40 PM

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Default Re: CBM 1.8 released

Just for anyone reading this, feedback is more likely to come to qm's attention at the link Wraithlord provided. If you're afraid to post there, well, he might drop by here, but don't whine about your suggestions not being addressed.
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  #16  
Old February 7th, 2011, 04:06 PM

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Default Re: CBM 1.8 released

Astral serpent - not astral anymore?
Crystal heart - not astral anymore?

Doesnt the word LORE ring any bells for QM, I wonder. I hope more people keep hosting 1.6
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  #17  
Old February 7th, 2011, 06:05 PM

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Default Re: CBM 1.8 released

I believe that most of the low-end crosspath item changes are in order to make them worth forging without hammers. QM is actually much more concerned with theme than balance, and has resisted a lot of suggestions for thematic reasons, such as Ulm magic path buffs or drain immune iron priests in MA.

Frankly, the way people get on a ridiculously high horse over changes they don't immediately agree with or understand baffles me. Maybe you should try asking for the reasoning behind them and THEN decide whether you agree/disagree?

On top of that, editing CBM is obscenely easy if you know how to type and read the dom3 mod manual, so if you like parts of the mod but not others then you can easily customize it.

Last edited by TheConway; February 7th, 2011 at 06:15 PM..
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  #18  
Old February 7th, 2011, 06:33 PM

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Default Re: CBM 1.8 released

What if I can't read? Discrimination!
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  #19  
Old February 7th, 2011, 06:37 PM
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Default Re: CBM 1.8 released

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Originally Posted by NooBliss View Post
Astral serpent - not astral anymore?
Crystal heart - not astral anymore?
Did you ever forge these in MP? (In the postclam word).
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  #20  
Old February 7th, 2011, 06:38 PM

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Default Re: CBM 1.8 released

Quote:
Doesnt the word LORE ring any bells for QM
Actually QM's an extreme stickler for lore. I agree those two aren't ideal, but I'm sure he feels the same. There are heaps of changes he has refused to make because they're unthematic, even if it's quite marginal.
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