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  #521  
Old November 20th, 2006, 05:34 PM

Cor Cor is offline
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Default Re: Bug thread


Quote:

That´s probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god .
Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.
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  #522  
Old November 20th, 2006, 06:40 PM

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Default Re: Bug thread

If Cor played on a random map, this bug could rather be related to the wrong province connections bug. (Provinces connecting to far away provinces, visible by pressing "8" for neighborhood pointers.)
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  #523  
Old November 20th, 2006, 07:14 PM

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Default Re: Bug thread

Sorry, I should have specified map earlier. It was on Aran. thanks for the guess anyhow.
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  #524  
Old November 20th, 2006, 07:38 PM
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Default AI not storming an empty castle.

AI bug/silliness: Saw an AI army sieging an empty castle whose defenses were almost certainly breached.

Probable bug: the defenses were almost certainly breached, because there were absolutely no defenders (owner had vaporized with no dominion left), and the besieging force had ca. 400 units including flyers, and had been sitting there for a number of turns. Even though it was an Agarthan cave city, it shouldn't have been THAT tough.

Silliness: If nobody's home, shouldn't it be even easier to breach the fortress? Unless the defenders have permanently blocked the entrances...
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  #525  
Old November 20th, 2006, 09:15 PM

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Default Re: bug thread

Similar to the rhuax pact bug mentioned before:

Middle Age Agartha national spell Summon Umbrals works underwater, but units aren't amphibious, so they die immediately.

In this case, I suspect that the units should be pAmph. The description says they're supposed to be like undead pale ones, and pale ones are naturally amphibious even before becoming ethereal undead.

Interestingly, their other undead summon national spell, Summon Cave Wights, works correctly: non-amphibious units, not castable underwater.
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  #526  
Old November 21st, 2006, 11:43 AM
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Default Re: bug thread

Mod commands #clearmagic #clearstat #clear cause Macintosh client to hang.
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  #527  
Old November 21st, 2006, 12:43 PM
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Default Re: Bug thread

Quote:
Cor said:

Quote:
Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.
Quote:

That´s probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god .
Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.
This is a known bug - to me.
I think sometimes dominions spreads to neighbouring province numbers, not provinces, and I suspect the "scale vanishing bug" is connected to this.

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"

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  #528  
Old November 21st, 2006, 12:50 PM

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Default Re: Another 3.01 crash

Quote:
Sheap said:
This is probably the same bug that makes Twiceborn not work except in combat.
Also: Iron crotch!
Twiceborn seems to work fine for me while not in combat... I've cast it on mages that have died of disease and they have come back.
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  #529  
Old November 21st, 2006, 01:38 PM

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Default Re: Bug thread

Quote:
Arralen said:

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"


Thanks for assuring me I am not crazy, Arralen.At least not too crazy

Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.
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  #530  
Old November 21st, 2006, 02:18 PM
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Default Re: Bug thread

Quote:
Cor said:
Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.
Indies do get random events in Dom3 .. eg. they can get labs and temples and reinforcements by barbarian or knight attacks .. or Bogus, sometimes

But ONE random event cannot cause dominion spread for 5 turns or more ...
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