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  #31  
Old April 5th, 2019, 08:20 AM
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by anlubue View Post
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I use the google translator.
Jesuuus Roman, Google? Then if we both write to each other it is practically as if there were two translation programs talking to themselves? I Imagine we would not write but talk to each other. The people from this forum would certainly laugh, because it would be like two Klingons with harelip, trying to speak Romulan. Has to be funny!

I will start your campaign as soon as I am done with my 60x40x10 map thing. Thank you for your care.

Saludos cordiales a Argentina, en Unión y Libertad
But you speak English. Or are you also Google?
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  #32  
Old April 5th, 2019, 11:27 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
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  #33  
Old April 5th, 2019, 01:43 PM
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by anlubue View Post
Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
Yes. French armor has good armor. medium-range cannons are not good. You must attack them from behind. Or in forest with infantry with anti-tank mines. It also serves the Panzerjager I or the 88mm guns
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  #34  
Old April 5th, 2019, 04:19 PM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Aye el capitan, i will sneak up from behind.

Actually it is very sad that the next time we meet, I have to depopulate there whole countryside with my newly buyed SS-KoC's. (Krauts on Crack) I then put the shoulder badges of these Frenchman's into their bowl of snails soup.
Either that or I will again be steamrolled. Next time I will try the Panzerjager too, had only infanterie and artillery. Thanks for your advice Roman.
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  #35  
Old April 7th, 2019, 10:43 PM

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Default Re: Infantry class differences, MG fire modes while delaying

For the Invasion of France in May 1940, German armour will be outclassed in a straight-up fight. The main weapons to destroy French and British armour are as follows, especially their slow and heavy ones.

1. 8.8cm FlaK is the most reliable, and long range. Problem is French terrain is likely to be wooded and hilly, with lack of good LOS. It is further complicated by its lack of mobility, so you may need to emplace it beforehand and generally draw the enemy armour towards it. There are also SP-AT types which mount the 8.8cm FlaK. These are generally reliable if the map is open terrain type.

2. 4.7cm PaK (t) is one of my preferred choices, it has limited mobility, but it can still move 1 hex if necessary. At size 0, it is harder to spot and target. If sabot is not available, it is generally able to destroy Allied armour, except for their heaviest types. The Panzerjager I is the SP form of it.

3. Infantry. Best infantry types to destroy enemy armour are the Engineers with flamethrowers. You don't even need to close assault the enemy to destroy them if you still have flamethrower available. Problem is that it needs to get up close. So your other infantry has to distract and destroy the enemy infantry that is escorting the armour. Once the enemy infantry is scattered and their armour buttoned up, they are blind and your engineers can get up close.

So in all, if the map is open, I recommend using the 8.8cm FlaK and its SP variants. If the map is mixed, I recommend 4.7cm PaK and its SP variants. If the map is close (urban), I recommend using infantry and engineers.
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  #36  
Old April 8th, 2019, 05:32 AM

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Default Re: Infantry class differences, MG fire modes while delaying

Many thanks for making such a big effort with me. You explained that great.
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  #37  
Old April 20th, 2019, 11:37 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

I got a little better. That's why I am smiling now, as if I had been awarded a Nobel Prize.

That was badly needed, because I hate it when one of my units gets completely destroyed. From my side, they can flee from the battlefield, but if they are destroyed to the last man, that hurts. I have been constantly re-starting to prevent writing letters to the bereaved.

In the evening I review some of my decisions. I have dreamed of it already. The game captivates me. Did that happen to you too? It's a bit like RPG that I can name the leaders of each unit. Since I found out, playing became much more profound for me. I like it a lot!

And now I have no time to chat any longer. Major Breidscheidt has reported over the radio, that several companies of British soldiers were sighted in our homeland. The Fuhrer himself was angered, when he heard that each one of these guys wears a medallion with the image of the Queen Mother.

He ordered me to redesign these medallions with proper photographs of Marlene Dietrich and Eva Braun and then send these misguided ones back to their isle.

As soon as those cursed 25 pounders stop firing at me, I start with it. Keep your fingers crossed!

Last edited by anlubue; April 20th, 2019 at 12:48 PM..
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  #38  
Old September 1st, 2019, 09:14 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

I wanted to ask you something, please. So it is because sometimes I lose track of the many, many German units. After a battle I repair my units with the given victory points and then I try to upgrade them as well.

Because most of the time, I have no idea of the respective advantages of the different weapons, it ultimately comes down to the fact that I choose the most expensive unit, rather than the one that maybe better fits my playing style. And I thought to myself, it might be a good idea, to slim down the German oob a bit?

You know, for you grognards it's definitely nice to have all those little details. The Panzer III in Ausf. E with and without rubber tracks or headrest, another MG but somehow makes no big difference for me. It's a bit like going to a hairdresser and the guy pours 3 different conditioners on my hair first, instead of washing and cutting them. Please do not get me wrong, I think it's really great that we have all these possibilities in play and the huge selection of different weapons and units. Just for me alone it is very overwhelming. Yet.

Anyway, I noticed that when I look at units with Mobhack, some of them are underlined. There stands for example FJg group, instead of FJg group. And I was wondering what that means?
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  #39  
Old September 1st, 2019, 09:39 AM
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SaS TrooP SaS TrooP is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Well, but you have all the data provided in game, with armour, penetrations, speed and fire control settings. Why not comparing them?
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  #40  
Old September 1st, 2019, 09:41 AM
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Default Re: Infantry class differences, MG fire modes while delaying

from the mobhack help, units tab:

Quote:
Name - the unit name, 15 characters max. (All text in the game must be USA ASCII !! - cedillas, umlauts etc. may display in MoBHack, but will do strange things and possibly crash the game). do NOT 'pad' the right hand side of the name with spaces as that screws up in-game displays - this version of MoBHackMBT now automatically trims trailing spaces in any case in names. Do not use characters or character sequences that are significant inside the 'C' programming language ("\n" may cause unexpected screen corruption - "&" needs to be "&&" etc).

If the Unit Name in underlined as in the example above it indicates that specific unit is used as a template unit in a formation
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