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  #1  
Old April 4th, 2007, 04:08 PM

Phlagm Phlagm is offline
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Default Mod: Even Weirder Worlds *** Now 1.02

EWW 1.02 - Removed the underdelve alternate quest.
Added a new mainquest with appropriate goodies (weapons and ships).
Added proper spirifer silhouette
Added proper zorg battlestation silhouette, and finalized it.

EWW 1.01 - Took Corrupted quest out temporarily
Juggled races in game.ini to try to get more of them to appear
Added 1 race to each of the maps in distribution.ini as well as a couple of stars.
Moved the zorg.tga image over a bit in the intro screen

EDIT: EWW 1.00
Fixed typo in pirate quest
Added the Sphyrna race
Added two new ally ships
Changed intro art
Added a skeleton version of pulse wave weapon
Added the Incredible Combobulator...too bad I can't get it to work
Reorganized races to make Cambrians start appearing again


EWW 0.99
Added some new Zorg Hireables, which one you get depends on which ship you choose at the beginning..
Added a new Terran "Hireable" which is again somewhat dependent on which ship you choose at the beginning.
Added a new Pirate "quest".
Added a new weapon for the pirate race, and tweaked their existing weapons to make them somewhat more threatening.
You can see a future Zorg Battlestation in the simulator:

Coming soon: Another mainquest, finalizing the Battlestation and cambrian tritarthus, a spiffy new device (if I can get it working) the race from my avatar (the art's already done), and another race.

EDIT: This is 0.90 - Thanks to Fingers for making the nocollision and shootable flags complimentary

EWW 0.90 - Fixed a couple of text overflows.
Added the Cambrian Spirifer to the fleets.
Added 2 weapons:
Tactical Attack Drones
Duranium Burst Gun
Finalized the Blastoid Launcher
Added the Blastoid Launcher to the Cambrian Eurypterid
Outfitted the Pirates with the Flak Cannon and Duranium Burst Guns
Fixed art on Popplers
Attached Files
File Type: zip 509375-Even Weirder Worlds 1.02.zip (15.83 MB, 4887 views)
  #2  
Old April 8th, 2007, 06:58 PM

BigSpaceKablooie BigSpaceKablooie is offline
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Default Re: Mod: Even Weirder Worlds 0.85

I just registered to say: thank you for version 0.85! It's given me a couple of hours of great fun already.

Gosh, isn't Esmerelda annoying though? ... Just makes it more satisfying when you catch her!

Keep up the great work, and looking forward to 0.90!
  #3  
Old April 10th, 2007, 09:51 PM
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Ace_Garp Ace_Garp is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Cool!
I've amended the Mod List thread to point to this latest version.
Would this work with the Mac (pre-ravian release), or does it use anything from the last windows update?
I'll go ahead and try it anyway. Any probs and I'll report back ;-)
  #4  
Old April 15th, 2007, 02:51 PM

blargue blargue is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Hey Phlagh, great work on the mod. Loads of fun! One quick fix you may want to implement - the Zorg cargo freighter has too many cargo points. The game doesn't seem to be able to handle 6 rows of cargo space - I think there is a hardcap at 5 rows, so as soon as you manage to place anything in the 6th row the game crashes. Reducing the space to 5 rows should fix it.
  #5  
Old April 17th, 2007, 02:23 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Oh good catch! Thanks. Wow, how the hell did you manage to get that many items? I don't know that I ever have been able to. I guess that's proof that not only will it crash the game, but that extra row probably isn't needed anyway.

Once I'm done with finals, I'm planning to produce another patch (maybe 1.0). I just finished whipping up a Garthan Frigate in my very little spare time, and can't wait to stick it in.
  #6  
Old May 28th, 2007, 11:45 AM

mantari mantari is offline
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Default Re: Mod: Even Weirder Worlds 0.85

I just wanted to say that I enjoyed your mod very much, and it breathed a great deal of fun and enjoyment back into the game. Thanks!
  #7  
Old May 30th, 2007, 08:16 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Thank you. I have a ton of stuff to do in that mod. If the mac patch comes out before the summer ends, I'll have time to do it. Until then, another mod will be debuting soon.
  #8  
Old June 19th, 2007, 01:17 PM

Mafaa Mafaa is offline
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Default Re: Mod: Even Weirder Worlds 0.85

How soon is soon?
  #9  
Old June 25th, 2007, 09:41 PM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Whew, it's been awhile. Nice job so far Phlagm. Just tried it out today. Noticed a couple little things so far. The only one I can remember offhand though, has to do with text descriptions. More specifically, you're only allowed so many characters (I don't remember how many) in item, etc text descriptions so yours are being cutoff. Dunno if that was mentioned already or not. Still catching up on stuff. Can't wait to see what else you have in store. I think I like playing mods better than making them. Bit more of a suprise, ya know.
  #10  
Old July 18th, 2007, 06:31 PM

Doncommie Doncommie is offline
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Default Re: Mod: Even Weirder Worlds 0.85

This is really well made and the new content is very impressive, I can't really go back to plain now as it almost feels like playing with an expansion pack.

My only gripe is that the smaller Cambrian fighter style ships are really annoying as they constantly try to ram me, it makes combat with them very difficult.
 

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